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Foot contact is an important cue for human motion capture, understanding, and generation. Existing datasets tend to annotate dense foot contact using visual matching with thresholding or incorporating pressure signals. However, these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 He Zhang , Shenghao Ren , Haolei Yuan , Jianhui Zhao , Fan Li , Shuangpeng Sun , Zhenghao Liang , Tao Yu , Qiu Shen , Xun Cao

Visual prompting has gained popularity as a method for adapting pre-trained models to specific tasks, particularly in the realm of parameter-efficient tuning. However, existing visual prompting techniques often pad the prompt parameters…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Can Jin , Ying Li , Mingyu Zhao , Shiyu Zhao , Zhenting Wang , Xiaoxiao He , Ligong Han , Tong Che , Dimitris N. Metaxas

Nowadays, with the rapid development of data collection sources and feature extraction methods, multi-view data are getting easy to obtain and have received increasing research attention in recent years, among which, multi-view clustering…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Qianqian Wang , Zhengming Ding , Zhiqiang Tao , Quanxue Gao , Yun Fu

In Model Predictive Control (MPC), world models predict the future outcomes of various action proposals, which are then scored to guide the selection of the optimal action. For visuomotor MPC, the score function is a distance metric between…

Robotics · Computer Science 2026-04-14 Quanyi Li , Lan Feng , Haonan Zhang , Wuyang Li , Letian Wang , Alexandre Alahi , Harold Soh

Multi-view clustering (MVC) can explore common semantics from unsupervised views generated by different sources, and thus has been extensively used in applications of practical computer vision. Due to the spatio-temporal asynchronism,…

Artificial Intelligence · Computer Science 2023-10-31 Jiatai Wang , Zhiwei Xu , Xuewen Yang , Xin Wang

Generating multi-view images from human instructions is crucial for 3D content creation. The primary challenges involve maintaining consistency across multiple views and effectively synthesizing shapes and textures under diverse conditions.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 JiaKui Hu , Yuxiao Yang , Jialun Liu , Jinbo Wu , Chen Zhao , Yanye Lu

Running a large open-vocabulary (Open-vocab) detector on every video frame is accurate but expensive. We introduce a training-free pipeline that invokes OWLv2 only on fixed-interval keyframes and propagates detections to intermediate frames…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Binhua Huang , Ni Wang , Wendong Yao , Soumyabrata Dev

For a learning task, data can usually be collected from different sources or be represented from multiple views. For example, laboratory results from different medical examinations are available for disease diagnosis, and each of them can…

Machine Learning · Computer Science 2018-03-28 Bokai Cao , Hucheng Zhou , Guoqiang Li , Philip S. Yu

Video prediction models based on convolutional networks, recurrent networks, and their combinations often result in blurry predictions. We identify an important contributing factor for imprecise predictions that has not been studied…

Computer Vision and Pattern Recognition · Computer Science 2018-09-11 Wonmin Byeon , Qin Wang , Rupesh Kumar Srivastava , Petros Koumoutsakos

Vision-Language Models (VLMs) have enabled autonomous GUI agents that translate natural language instructions into executable screen coordinates. However, grounding performance degrades in high-resolution interfaces, where dense layouts and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Ruilin Yao , Shegnwu Xiong , Tianyu Zou , Shili Xiong , Yi Rong

Graphical user interface (GUI) grounding is a key capability for computer-use agents, mapping natural-language instructions to actionable regions on the screen. Existing Multimodal Large Language Model (MLLM) approaches typically formulate…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Shijie Zhou , Viet Dac Lai , Hao Tan , Jihyung Kil , Wanrong Zhu , Changyou Chen , Ruiyi Zhang

Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. When applied to multi-view images, existing single-view approaches often ignore cross-view relationships, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Xiangzuo Wu , Chengwei Ren , Jun Zhou , Xiu Li , Yuan Liu

Unsupervised learning of global features for 3D shape analysis is an important research challenge because it avoids manual effort for supervised information collection. In this paper, we propose a view-based deep learning model called…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Zhizhong Han , Xiyang Wang , Yu-Shen Liu , Matthias Zwicker

Multi-view learning (MVL) leverages multiple sources or views of data to enhance machine learning model performance and robustness. This approach has been successfully used in the Earth Observation (EO) domain, where views have a…

Machine Learning · Computer Science 2025-09-12 Francisco Mena , Diego Arenas , Andreas Dengel

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wei Cheng , Juncheng Mu , Xianfang Zeng , Xin Chen , Anqi Pang , Chi Zhang , Zhibin Wang , Bin Fu , Gang Yu , Ziwei Liu , Liang Pan

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

Various factors, such as identities, views (poses), and illuminations, are coupled in face images. Disentangling the identity and view representations is a major challenge in face recognition. Existing face recognition systems either use…

Computer Vision and Pattern Recognition · Computer Science 2014-06-27 Zhenyao Zhu , Ping Luo , Xiaogang Wang , Xiaoou Tang

Graphical user interface (GUI) grounding is a fundamental task for building GUI agents. However, general vision-language models (VLMs) struggle with this task due to a lack of specific optimization. We identify a key gap in this paper:…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Weiming Li , Yan Shao , Jing Yang , Yujing Lu , Ling Zhong , Yuhan Wang , Manni Duan

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predominantly rely on depth-based reprojection to infer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Mai Su , Qihan Yu , Zhongtao Wang , Yilong Li , Chengwei Pan , Yisong Chen , Guoping Wang , Fei Zhu

Autonomous driving gained huge traction in recent years, due to its potential to change the way we commute. Much effort has been put into trying to estimate the state of a vehicle. Meanwhile, learning to forecast the state of a vehicle…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Eitan Kosman , Dotan Di Castro