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We introduce a novel approach to measure the behavior of a geometric operator before and after coarsening. By comparing eigenvectors of the input operator and its coarsened counterpart, we can quantitatively and visually analyze how well…

Graphics · Computer Science 2019-05-14 Hsueh-Ti Derek Liu , Alec Jacobson , Maks Ovsjanikov

It is a well known phenomenon that many classical minimal surfaces in Euclidean space also exist with higher dihedral symmetry. More precisely, these surfaces are solutions to free boundary problems in a wedge bounded by two vertical planes…

Differential Geometry · Mathematics 2024-01-02 Ramazan Yol

We propose a novel volume conserving framework for character-water interaction, using a novel volume-of-fluid solver on a skinned tetrahedral mesh, enabling the high degree of the spatial adaptivity in order to capture thin films and…

Graphics · Computer Science 2019-02-05 Minjae Lee , David Hyde , Kevin Li , Ronald Fedkiw

Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…

Computational Geometry · Computer Science 2025-11-24 Henriette Lipschütz , Ulrich Reitebuch , Konrad Polthier , Martin Skrodzki

We introduce a novel offset meshing approach that can robustly handle a 3D surface mesh with an arbitrary geometry and topology configurations, while nicely capturing the sharp features on the original input for both inward and outward…

Graphics · Computer Science 2024-12-23 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk , Yuzhe Luo , Xifeng Gao

We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…

Computational Geometry · Computer Science 2023-06-21 Nicolas Nebel , Albert Chern

Collision detection is a critical functionality for robotics. The degree to which objects collide cannot be represented as a continuously differentiable function for any shapes other than spheres. This paper proposes a framework for…

Computational Geometry · Computer Science 2025-03-11 Andrew Cinar , Yue Zhao , Forrest Laine

Creating tetrahedral meshes with anatomically accurate surfaces is critically important for a wide range of model-based neuroimaging modalities. However, computationally efficient brain meshing algorithms and software are greatly lacking.…

Medical Physics · Physics 2017-08-31 Anh Phong Tran , Qianqian Fang

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

Defined mathematically as critical points of surface area subject to a volume constraint, constant mean curvatures (CMC) surfaces are idealizations of interfaces occurring between two immiscible fluids. Their behavior elucidates phenomena…

Numerical Analysis · Mathematics 2018-08-07 Nicholas D. Brubaker

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

Graphics · Computer Science 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

A mesh improvement methodology is pre- sented which aims to improve the quality of the worst elements in 3D meshes with non-planar surfaces which cannot be improved using traditional methods. A nu- merical optimisation algorithm, which…

Optimization and Control · Mathematics 2013-07-15 Alan Kelly , Lukasz Kaczmarczyk , Chris Pearce

We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

Mesh simplification is the process of reducing the number of vertices, edges and triangles in a three-dimensional (3D) mesh while preserving the overall shape and salient features of the mesh. A popular strategy for this is edge collapse,…

Computational Geometry · Computer Science 2025-12-24 Purva Kulkarni , Aravind Shankara Narayanan

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

The degradation of the hemi-wicking property of superhydrophilic high-energy surfaces due to contaminant adsorption from the ambient atmosphere is well documented. This degradation compromises the performance of such surfaces, thus…

Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily rely on water-tightening or rendering optimization, which…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Yihao Luo , Xianglong He , Chuanyu Pan , Yiwen Chen , Jiaqi Wu , Yangguang Li , Wanli Ouyang , Yuanming Hu , Guang Yang , ChoonHwai Yap

Although the preservation of shape continuity and physiological anatomy is a natural assumption in the segmentation of medical images, it is often neglected by deep learning methods that mostly aim for the statistical modeling of input data…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Yousef Yeganeh , Azade Farshad , Goktug Guevercin , Amr Abu-zer , Rui Xiao , Yongjian Tang , Ehsan Adeli , Nassir Navab

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Jan Bednarik , Erroll Wood , Vasileios Choutas , Timo Bolkart , Daoye Wang , Chenglei Wu , Thabo Beeler

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim
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