Related papers: PAVAS: Physics-Aware Video-to-Audio Synthesis
Audio-visual segmentation (AVS) aims to segment sound sources in the video sequence, requiring a pixel-level understanding of audio-visual correspondence. As the Segment Anything Model (SAM) has strongly impacted extensive fields of dense…
Physical AI aims to develop models that can perceive and predict real-world dynamics; yet, the extent to which current multi-modal large language models and video generative models support these abilities is insufficiently understood. We…
Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions…
We present Audiovisual SlowFast Networks, an architecture for integrated audiovisual perception. AVSlowFast has Slow and Fast visual pathways that are deeply integrated with a Faster Audio pathway to model vision and sound in a unified…
We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic…
Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation,…
This paper proposes VARA-TTS, a non-autoregressive (non-AR) text-to-speech (TTS) model using a very deep Variational Autoencoder (VDVAE) with Residual Attention mechanism, which refines the textual-to-acoustic alignment layer-wisely.…
Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a…
Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we…
Audio-visual generation is rapidly advancing from short clips to minute-long content, while existing evaluation protocols remain largely confined to short-form settings. Existing benchmarks primarily focus on 5--10 second text-conditioned…
Audio-based video object segmentation aims to locate and segment objects in videos conditioned on audio cues, requiring precise understanding of both appearance and motion. Recent audio-driven video segmentation methods extend MLLMs by…
Audio-Visual Segmentation (AVS) aims to produce pixel-level masks of sound producing objects in videos, by jointly learning from audio and visual signals. However, real-world environments are inherently dynamic, causing audio and visual…
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
Text-guided image generation has witnessed unprecedented progress due to the development of diffusion models. Beyond text and image, sound is a vital element within the sphere of human perception, offering vivid representations and…
In the domain of audio-visual event perception, which focuses on the temporal localization and classification of events across distinct modalities (audio and visual), existing approaches are constrained by the vocabulary available in their…
Recent progress in video generation has led to substantial improvements in visual fidelity, yet ensuring physically consistent motion remains a fundamental challenge. Intuitively, this limitation can be attributed to the fact that…
We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video…
Transfer learning of large-scale Text-to-Image (T2I) models has recently shown impressive potential for Novel View Synthesis (NVS) of diverse objects from a single image. While previous methods typically train large models on multi-view…
Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they often fall short in more complex film and television…
Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…