Related papers: PAVAS: Physics-Aware Video-to-Audio Synthesis
In this paper, we focus on the Audio-Visual Question Answering (AVQA) task, which aims to answer questions regarding different visual objects, sounds, and their associations in videos. The problem requires comprehensive multimodal…
Generating conversational gestures from speech audio is challenging due to the inherent one-to-many mapping between audio and body motions. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all…
Dialog systems need to understand dynamic visual scenes in order to have conversations with users about the objects and events around them. Scene-aware dialog systems for real-world applications could be developed by integrating…
Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating…
Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…
Generating high-quality and temporally synchronized audio from video content is essential for video editing and post-production tasks, enabling the creation of semantically aligned audio for silent videos. However, most existing approaches…
Current scene perception tools for Blind and Low Vision (BLV) individuals rely on spoken descriptions but lack engaging representations of visually pleasing distant environmental landscapes (Vista spaces). Our proposed Scene2Audio framework…
Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then…
Recent Large Audio Language Models have demonstrated impressive capabilities in audio understanding. However, they often suffer from perceptual errors, while reliable audio reasoning is unattainable without first grounding the model's…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…
While existing Audio-Visual Speech Separation (AVSS) methods primarily concentrate on the audio-visual fusion strategy for two-speaker separation, they demonstrate a severe performance drop in the multi-speaker separation scenarios.…
Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames,…
Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…
Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…
Video Multimethod Assessment Fusion (VMAF) [1], [2], [3] is a popular tool in the industry for measuring coded video quality. In this study, we propose an auditory-inspired frontend in existing VMAF for creating videos of reference and…
Lip-to-speech (L2S) synthesis, which reconstructs speech from visual cues, faces challenges in accuracy and naturalness due to limited supervision in capturing linguistic content, accents, and prosody. In this paper, we propose RESOUND, a…
Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely…
Text-guided image-to-video (I2V) generation aims to generate a coherent video that preserves the identity of the input image and semantically aligns with the input prompt. Existing methods typically augment pretrained text-to-video (T2V)…
Despite previous success in generating audio-driven talking heads, most of the previous studies focus on the correlation between speech content and the mouth shape. Facial emotion, which is one of the most important features on natural…