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While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhenhua Du , Zhen Tan , Haoyu Zhang , Dewen Hu , Shuaifeng Zhi , Peidong Liu

Radiance fields have demonstrated impressive performance in synthesizing novel views from sparse input views, yet prevailing methods suffer from high training costs and slow inference speed. This paper introduces DNGaussian, a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Xin Ning , Jun Zhou , Lin Gu

In this work, we present Fed3DGS, a scalable 3D reconstruction framework based on 3D Gaussian splatting (3DGS) with federated learning. Existing city-scale reconstruction methods typically adopt a centralized approach, which gathers all…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Teppei Suzuki

In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require extensive training and rendering time due to the adopted…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Gaochao Song , Chong Cheng , Hao Wang

Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Kaizhe Zhang , Shinan Chen , Qian Zhao , Weizhan Zhang , Caixia Yan , Yudeng Xin

Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Haato Watanabe , Nobuyuki Umetani

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yaniv Wolf , Amit Bracha , Ron Kimmel

In this work, we introduce UniGS, a novel 3D Gaussian reconstruction and novel view synthesis model that predicts a high-fidelity representation of 3D Gaussians from arbitrary number of posed sparse-view images. Previous methods often…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Jiamin Wu , Kenkun Liu , Yukai Shi , Xiaoke Jiang , Yuan Yao , Lei Zhang

3D Gaussian Splatting (3DGS) has emerged as a leading technique for novel view synthesis, demonstrating exceptional rendering efficiency. \replaced[]{Well-reconstructed surfaces can be characterized by low configurational entropy, where…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Hong Kuang , Jianchen Liu

Low-light 3D reconstruction from sparse views remains challenging due to exposure imbalance and degraded color fidelity. While existing methods struggle with view inconsistency and require per-scene training, we propose SplatBright, which…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Yue Wen , Liang Song , Hesheng Wang

The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Zhe Jun Tang , Tat-Jen Cham

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Rui Song , Tianhui Cai , Markus Gross , Yun Zhang , Walter Zimmer , Zhiyu Huang , Olaf Wysocki , Jiaqi Ma

Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have advanced 3D reconstruction and novel view synthesis, but remain heavily dependent on accurate camera poses and dense viewpoint coverage. These requirements limit their…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Jiahui Lu , Haihong Xiao , Xueyan Zhao , Wenxiong Kang

We introduce a new generative approach for synthesizing 3D geometry and images from single-view collections. Most existing approaches predict volumetric density to render multi-view consistent images. By employing volumetric rendering using…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Salvatore Esposito , Qingshan Xu , Kacper Kania , Charlie Hewitt , Octave Mariotti , Lohit Petikam , Julien Valentin , Arno Onken , Oisin Mac Aodha

3D car modeling is crucial for applications in autonomous driving systems, virtual and augmented reality, and gaming. However, due to the distinctive properties of cars, such as highly reflective and transparent surface materials, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Congcong Li , Jin Wang , Xiaomeng Wang , Xingchen Zhou , Wei Wu , Yuzhi Zhang , Tongyi Cao

3D Gaussian Splatting (3D-GS) has made a notable advancement in the field of neural rendering, 3D scene reconstruction, and novel view synthesis. Nevertheless, 3D-GS encounters the main challenge when it comes to accurately representing…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Rui Zhang , Tianyue Luo , Weidong Yang , Ben Fei , Jingyi Xu , Qingyuan Zhou , Keyi Liu , Ying He

The emergence of 3D Gaussian Splatting (3DGS) has significantly advanced Novel View Synthesis (NVS) through explicit scene representation, enabling real-time photorealistic rendering. However, existing approaches manifest two critical…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Zheng Zhou , Yu-Jie Xiong , Jia-Chen Zhang , Chun-Ming Xia , Xihe Qiu , Hongjian Zhan

3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yujie Wang , Praneeth Chakravarthula , Baoquan Chen

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Yang Liu , Chuanchen Luo , Zhongkai Mao , Junran Peng , Zhaoxiang Zhang