Related papers: Impartial Avoidance Games on Convex Geometries
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource.…
We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…
Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…
We consider a surveillance-evasion game in an environment with obstacles. In such an environment, a mobile pursuer seeks to maintain the visibility with a mobile evader, who tries to get occluded from the pursuer in the shortest time…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
Iterative projection methods may become trapped at non-solutions when the constraint sets are nonconvex. Two kinds of parameters are available to help avoid this behavior and this study gives examples of both. The first kind of parameter,…
Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow…
Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…
In this paper, we introduce a bilevel optimization framework for addressing inverse mean-field games, alongside an exploration of numerical methods tailored for this bilevel problem. The primary benefit of our bilevel formulation lies in…
Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…
This paper studies a stochastic game theoretic approach to security and intrusion detection in communication and computer networks. Specifically, an Attacker and a Defender take part in a two-player game over a network of nodes whose…
J. Beck has shown that if two players alternately select previously unchosen points from the plane, Player 1 can always build a congruent copy of any given finite goal set G, in spite of Player 2's efforts to stop him. We give a finite goal…
Often, a given selection game studied in the literature has a known dual game. In dual games, a winning strategy for a player in either game may be used to create a winning strategy for the opponent in the dual. For example, the Rothberger…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
In a monotonic sequence game, two players alternately choose elements of a sequence from some fixed ordered set. The game ends when the resulting sequence contains either an ascending subsequence of length a or a descending one of length d.…
This paper considers convex games involving multiple agents that aim to minimize their own cost functions using locally available information. A common assumption in the study of such games is that the agents are symmetric, meaning that…