Related papers: Fast SceneScript: Fast and Accurate Language-Based…
D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but…
Inspired by speech recognition, recent state-of-the-art algorithms mostly consider scene text recognition as a sequence prediction problem. Though achieving excellent performance, these methods usually neglect an important fact that text in…
We pose 3D scene-understanding as a problem of parsing in a grammar. A grammar helps us capture the compositional structure of real-word objects, e.g., a chair is composed of a seat, a back-rest and some legs. Having multiple rules for an…
Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…
We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are…
We develop a Deep-Text Recurrent Network (DTRN) that regards scene text reading as a sequence labelling problem. We leverage recent advances of deep convolutional neural networks to generate an ordered high-level sequence from a whole word…
Scene Text Recognition requires modeling visual structures that evolve from coarse layouts to fine-grained character strokes. Training such models relies on large amounts of annotated data. Recent self-supervised approaches, such as Masked…
3D semantic scene graphs are a powerful holistic representation as they describe the individual objects and depict the relation between them. They are compact high-level graphs that enable many tasks requiring scene reasoning. In real-world…
Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods…
Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we…
Driven by deep learning and the large volume of data, scene text recognition has evolved rapidly in recent years. Formerly, RNN-attention based methods have dominated this field, but suffer from the problem of \textit{attention drift} in…
A novel framework named Markov Clustering Network (MCN) is proposed for fast and robust scene text detection. MCN predicts instance-level bounding boxes by firstly converting an image into a Stochastic Flow Graph (SFG) and then performing…
Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation…
Scene text recognition with arbitrary shape is very challenging due to large variations in text shapes, fonts, colors, backgrounds, etc. Most state-of-the-art algorithms rectify the input image into the normalized image, then treat the…
The recent success of neural networks enables a better interpretation of 3D point clouds, but processing a large-scale 3D scene remains a challenging problem. Most current approaches divide a large-scale scene into small regions and combine…
We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and…
We present SceneSuggest: an interactive 3D scene design system providing context-driven suggestions for 3D model retrieval and placement. Using a point-and-click metaphor we specify regions in a scene in which to automatically place and…
We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…
The recent large-scale Contrastive Language-Image Pretraining (CLIP) model has shown great potential in various downstream tasks via leveraging the pretrained vision and language knowledge. Scene text, which contains rich textual and visual…
Deep neural network models have achieved remarkable progress in 3D scene understanding while trained in the closed-set setting and with full labels. However, the major bottleneck is that these models do not have the capacity to recognize…