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High-fidelity 3D meshes can be tokenized into one-dimension (1D) sequences and directly modeled using autoregressive approaches for faces and vertices. However, existing methods suffer from insufficient resource utilization, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Yanfeng Li , Tao Tan , Qingquan Gao , Zhiwen Cao , Xiaohong liu , Yue Sun

Deep generative models can synthesize photorealistic images of human faces with novel identities. However, a key challenge to the wide applicability of such techniques is to provide independent control over semantically meaningful…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Marcel C. Bühler , Abhimitra Meka , Gengyan Li , Thabo Beeler , Otmar Hilliges

We introduce CLR-Wire, a novel framework for 3D curve-based wireframe generation that integrates geometry and topology into a unified Continuous Latent Representation. Unlike conventional methods that decouple vertices, edges, and faces,…

Graphics · Computer Science 2025-05-06 Xueqi Ma , Yilin Liu , Tianlong Gao , Qirui Huang , Hui Huang

Media design layer generation enables the creation of fully editable, layered design documents such as posters, flyers, and logos using only natural language prompts. Existing methods either restrict outputs to a fixed number of layers or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Vlad-Constantin Lungu-Stan , Ionut Mironica , Mariana-Iuliana Georgescu

Video Variational Autoencoder (VAE) enables latent video generative modeling by mapping the visual world into compact spatiotemporal latent spaces, improving training efficiency and stability. While existing video VAEs achieve commendable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Yian Zhao , Feng Wang , Qiushan Guo , Chang Liu , Xiangyang Ji , Jian Zhang , Jie Chen

Layers have become indispensable tools for professional artists, allowing them to build a hierarchical structure that enables independent control over individual visual elements. In this paper, we propose LayeringDiff, a novel pipeline for…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Kyoungkook Kang , Gyujin Sim , Geonung Kim , Donguk Kim , Seungho Nam , Sunghyun Cho

We introduce a latent 3D representation that models 3D surfaces as probability density functions in 3D, i.e., p(x,y,z), with flow-matching. Our representation is specifically designed for consumption by machine learning models, offering…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Jen-Hao Rick Chang , Yuyang Wang , Miguel Angel Bautista Martin , Jiatao Gu , Xiaoming Zhao , Josh Susskind , Oncel Tuzel

Can the latent spaces of modern generative neural rendering models serve as representations for 3D-aware discriminative visual understanding tasks? We use retrieval as a proxy for measuring the metric learning properties of the latent…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Michael Tang , David Shustin

Given a monocular video, the goal of video re-rendering is to generate views of the scene from a novel camera trajectory. Existing methods face two distinct challenges. Geometrically unconditioned models lack spatial awareness, leading to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Mingyang Xie , Numair Khan , Tianfu Wang , Naina Dhingra , Seonghyeon Nam , Haitao Yang , Zhuo Hui , Christopher Metzler , Andrea Vedaldi , Hamed Pirsiavash , Lei Luo

We offer a new perspective on approaching the task of video generation. Instead of directly synthesizing a sequence of frames, we propose to render a video by warping one static image with a generative deformation field (GenDeF). Such a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Wen Wang , Kecheng Zheng , Qiuyu Wang , Hao Chen , Zifan Shi , Ceyuan Yang , Yujun Shen , Chunhua Shen

Directly learning to model 4D content, including shape, color, and motion, is challenging. Existing methods rely on pose priors for motion control, resulting in limited motion diversity and continuity in details. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Qitong Yang , Mingtao Feng , Zijie Wu , Shijie Sun , Weisheng Dong , Yaonan Wang , Ajmal Mian

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Jingbo Zhang , Xiaoyu Li , Ziyu Wan , Can Wang , Jing Liao

The recent advancement of generative foundational models has ushered in a new era of image generation in the realm of natural images, revolutionizing art design, entertainment, environment simulation, and beyond. Despite producing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhiping Yu , Chenyang Liu , Liqin Liu , Zhenwei Shi , Zhengxia Zou

Recent 3D content generation pipelines often leverage Variational Autoencoders (VAEs) to encode shapes into compact latent representations, facilitating diffusion-based generation. Efficiently compressing 3D shapes while preserving…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jingyu Guo , Sensen Gao , Jia-Wang Bian , Wanhu Sun , Heliang Zheng , Rongfei Jia , Mingming Gong

Generative 3D Painting is among the top productivity boosters in high-resolution 3D asset management and recycling. Ever since text-to-image models became accessible for inference on consumer hardware, the performance of 3D Painting methods…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Tianfu Wang , Anton Obukhov , Konrad Schindler

Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Amandeep Kumar , Muhammad Awais , Sanath Narayan , Hisham Cholakkal , Salman Khan , Rao Muhammad Anwer

In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as current approaches often struggle to ensure both object…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Yinghao Xu , Sida Peng , Ceyuan Yang , Yujun Shen , Bolei Zhou

Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Frank Zhang , Yibo Zhang , Quan Zheng , Rui Ma , Wei Hua , Hujun Bao , Weiwei Xu , Changqing Zou

We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Rongjia Zheng , Shangwei Huang , Lei Zhu , Wei-Shi Zheng , Qing Zhang
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