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Related papers: Radiance Meshes for Volumetric Reconstruction

200 papers

Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…

Graphics · Computer Science 2025-08-19 Yuta Noma , Zhecheng Wang , Chenxi Liu , Karan Singh , Alec Jacobson

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…

Graphics · Computer Science 2022-05-11 Yu-Jie Yuan , Yang-Tian Sun , Yu-Kun Lai , Yuewen Ma , Rongfei Jia , Lin Gao

We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance fields for training. Their ground-truth radiance fields are…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Yujin Chen , Yinyu Nie , Benjamin Ummenhofer , Reiner Birkl , Michael Paulitsch , Matthias Müller , Matthias Nießner

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Sicheng Li , Hao Li , Yue Wang , Yiyi Liao , Lu Yu

State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Benjamin Attal , Dor Verbin , Ben Mildenhall , Peter Hedman , Jonathan T. Barron , Matthew O'Toole , Pratul P. Srinivasan

Neural radiance fields, or NeRF, represent a breakthrough in the field of novel view synthesis and 3D modeling of complex scenes from multi-view image collections. Numerous recent works have shown the importance of making NeRF models more…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Thibaud Ehret , Roger Marí , Gabriele Facciolo

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Qitong Zhang , Jieqing Feng

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Minghao Guo , Bohan Wang , Kaiming He , Wojciech Matusik

We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which represents a 3D voxel grid with per-voxel multi-channel features.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Anpei Chen , Zexiang Xu , Andreas Geiger , Jingyi Yu , Hao Su

Domain scientists often face I/O and storage challenges when keeping raw data from large-scale simulations. Saving visualization images, albeit practical, is limited to preselected viewpoints, transfer functions, and simulation parameters.…

Graphics · Computer Science 2025-02-25 Siyuan Yao , Yunfei Lu , Chaoli Wang

The triangulation of images has become an active research area in recent years for its compressive representation and ease of image processing and visualization. However, little work has been done on how to faithfully recover image…

Computer Vision and Pattern Recognition · Computer Science 2014-06-30 Ke Liu , Ming Xu , Zeyun Yu

Neural radiance fields (NeRFs) have demonstrated state-of-the-art performance for 3D computer vision tasks, including novel view synthesis and 3D shape reconstruction. However, these methods fail in adverse weather conditions. To address…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Wei-Ting Chen , Wang Yifan , Sy-Yen Kuo , Gordon Wetzstein

Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a…

Computer Vision and Pattern Recognition · Computer Science 2021-09-13 Keunhong Park , Utkarsh Sinha , Peter Hedman , Jonathan T. Barron , Sofien Bouaziz , Dan B Goldman , Ricardo Martin-Brualla , Steven M. Seitz

We introduce Differentiable Neural Radiosity, a novel method of representing the solution of the differential rendering equation using a neural network. Inspired by neural radiosity techniques, we minimize the norm of the residual of the…

Graphics · Computer Science 2022-02-01 Saeed Hadadan , Matthias Zwicker

Neural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Lior Yariv , Jiatao Gu , Yoni Kasten , Yaron Lipman

While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Xiaoshuai Zhang , Sai Bi , Kalyan Sunkavalli , Hao Su , Zexiang Xu

We present a modern solution to the multi-view photometric stereo problem (MVPS). Our work suitably exploits the image formation model in a MVPS experimental setup to recover the dense 3D reconstruction of an object from images. We procure…

Computer Vision and Pattern Recognition · Computer Science 2021-10-13 Berk Kaya , Suryansh Kumar , Francesco Sarno , Vittorio Ferrari , Luc Van Gool

When obtaining interior 3D voxel data from triangular meshes, most existing methods fail to handle low quality meshes which happens to take up a big portion on the internet. In this work we present a robust voxelization method that is based…

Graphics · Computer Science 2021-07-22 Joseph Chen , Ko-Wei Tai , Wen-Chin Chen , Ming Ouhyoung

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system…

Graphics · Computer Science 2023-09-12 Yi-Ling Qiao , Alexander Gao , Yiran Xu , Yue Feng , Jia-Bin Huang , Ming C. Lin