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Related papers: Step-by-step Layered Design Generation

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Manual slide creation is labor-intensive and requires expert prior knowledge. Existing natural language-based LLM generation methods struggle to capture the visual and structural nuances of slide designs. To address this, we formalize the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Wenxin Tang , Jingyu Xiao , Wenxuan Jiang , Xi Xiao , Yuhang Wang , Xuxin Tang , Qing Li , Yuehe Ma , Junliang Liu , Shisong Tang , Michael R. Lyu

Generative models are now used to create a variety of high-quality digital artifacts. Yet their use in designing physical objects has received far less attention. In this paper, we advocate for the construction toy, LEGO, as a platform for…

Artificial Intelligence · Computer Science 2020-12-22 Rylee Thompson , Elahe Ghalebi , Terrance DeVries , Graham W. Taylor

Realistic hair strand generation is crucial for applications like computer graphics and virtual reality. While diffusion models can generate hairstyles from text or images, these inputs lack precision and user-friendliness. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Na Zhang , Moran Li , Chengming Xu , Han Feng , Xiaobin Hu , Jiangning Zhang , Weijian Cao , Chengjie Wang , Yanwei Fu

Finding a suitable layout represents a crucial task for diverse applications in graphic design. Motivated by simpler and smoother sampling trajectories, we explore the use of Flow Matching as an alternative to current diffusion-based layout…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Julian Jorge Andrade Guerreiro , Naoto Inoue , Kento Masui , Mayu Otani , Hideki Nakayama

Large Language Models (LLMs) have demonstrated strong capabilities across diverse NLP applications, such as translation, text generation, and question answering. Nevertheless, they remain limited in complex settings that demand deep…

Computation and Language · Computer Science 2026-05-18 Xin Zhang , Yang Cao , Baoxing Wu , Kai Song , Siying Li

Lifelong sequence generation (LSG), a problem in continual learning, aims to continually train a model on a sequence of generation tasks to learn constantly emerging new generation patterns while avoiding the forgetting of previous…

Computation and Language · Computer Science 2023-11-23 Chengwei Qin , Chen Chen , Shafiq Joty

We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Matheus Gadelha , Giorgio Gori , Duygu Ceylan , Radomir Mech , Nathan Carr , Tamy Boubekeur , Rui Wang , Subhransu Maji

Sketch-based 3D reconstruction remains a challenging task due to the abstract and sparse nature of sketch inputs, which often lack sufficient semantic and geometric information. To address this, we propose Sketch2Symm, a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Yan Zhou , Mingji Li , Xiantao Zeng , Jie Lin , Yuexia Zhou

Students often struggle with solving programming problems when learning to code, especially when they have to do it online, with one of the most common disadvantages of working online being the lack of personalized help. This help can be…

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Zhenggang Tang , Yuehao Wang , Yuchen Fan , Jun-Kun Chen , Yu-Ying Yeh , Kihyuk Sohn , Zhangyang Wang , Qixing Huang , Alexander Schwing , Rakesh Ranjan , Dilin Wang , Zhicheng Yan

Nested space-filling designs are nested designs with attractive low-dimensional stratification. Such designs are gaining popularity in statistics, applied mathematics and engineering. Their applications include multi-fidelity computer…

Methodology · Statistics 2014-08-29 Fasheng Sun , Min-Qian Liu , Peter Z. G. Qian

While generative modeling has become prevalent across numerous research fields, its integration into the realm of image retrieval remains largely unexplored and underjustified. In this paper, we present a novel methodology, reframing image…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Yidan Zhang , Ting Zhang , Dong Chen , Yujing Wang , Qi Chen , Xing Xie , Hao Sun , Weiwei Deng , Qi Zhang , Fan Yang , Mao Yang , Qingmin Liao , Jingdong Wang , Baining Guo

Large language models can perform various reasoning tasks by using chain-of-thought prompting, which guides them to find answers through step-by-step demonstrations. However, the quality of the prompts depends on the demonstrations given to…

Computation and Language · Computer Science 2023-02-02 Zhihong Shao , Yeyun Gong , Yelong Shen , Minlie Huang , Nan Duan , Weizhu Chen

Rendering programs have changed the design process completely as they permit to see how the products will look before they are fabricated. However, the rendering process is complicated and takes a significant amount of time, not only in the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Tomas Cabezon Pedroso , Javier Del Ser , Natalia Diaz-Rodrıguez

Real-world image super-resolution (Real-ISR) must handle complex degradations and inherent reconstruction ambiguities. While generative models have improved perceptual quality, a key trade-off remains with computational cost. One-step…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Yun Kai Zhuang

The generation of 3D clothed humans has attracted increasing attention in recent years. However, existing work cannot generate layered high-quality 3D humans with consistent body structures. As a result, these methods are unable to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Yi Wang , Jian Ma , Ruizhi Shao , Qiao Feng , Yu-Kun Lai , Yebin Liu , Kun Li

Classification is an important task in many fields including biomedical research and machine learning. Traditionally, a classification rule is constructed based a bunch of labeled data. Recently, due to technological innovation and…

Methodology · Statistics 2014-06-19 Jing Wang , Eunsik Park , Yuan-chin Ivan Chang

Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Chen Liang , Lianghua Huang , Jingwu Fang , Huanzhang Dou , Wei Wang , Zhi-Fan Wu , Yupeng Shi , Junge Zhang , Xin Zhao , Yu Liu

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While existing methods achieve indoor scene synthesis, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yangkai Lin , Jiabao Lei , Kui Jia
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