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Related papers: Efficient and Scalable Monocular Human-Object Inte…

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Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Yubo Zhao , Yujin Chai , Yunao Dong , Chengfeng Zhao , Zijiao Zeng , Yuan Liu , Chi-Keung Tang

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Boran Wen , Dingbang Huang , Zichen Zhang , Jiahong Zhou , Jianbin Deng , Jingyu Gong , Yulong Chen , Lizhuang Ma , Yong-Lu Li

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Zikai Wang , Zhilu Zhang , Yiqing Wang , Hui Li , Wangmeng Zuo

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Xiang Xu , Hanbyul Joo , Greg Mori , Manolis Savva

Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage video diffusion models to synthesize human-object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zihao Huang , Tianqi Liu , Zhaoxi Chen , Shaocong Xu , Saining Zhang , Lixing Xiao , Zhiguo Cao , Wei Li , Hao Zhao , Ziwei Liu

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yuantao Chen , Jiahao Chang , Chongjie Ye , Chaoran Zhang , Zhaojie Fang , Chenghong Li , Xiaoguang Han

We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Hao Xu , Yilin Liu , Yinqiao Wang , Chi-Wing Fu , Niloy J. Mitra

Accurately modeling detailed interactions between human/hand and object is an appealing yet challenging task. Current multi-view capture systems are only capable of reconstructing multiple subjects into a single, unified mesh, which fails…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Jiajun Zhang , Yuxiang Zhang , Hongwen Zhang , Xiao Zhou , Boyao Zhou , Ruizhi Shao , Zonghai Hu , Yebin Liu

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Hongjie Li , Heng Yu , Jiaman Li , Hong-Xing Yu , Ehsan Adeli , C. Karen Liu , Jiajun Wu

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yumeng Liu , Xiaoxiao Long , Zemin Yang , Yuan Liu , Marc Habermann , Christian Theobalt , Yuexin Ma , Wenping Wang

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Sirui Xu , Dongting Li , Yucheng Zhang , Xiyan Xu , Qi Long , Ziyin Wang , Yunzhi Lu , Shuchang Dong , Hezi Jiang , Akshat Gupta , Yu-Xiong Wang , Liang-Yan Gui

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Zhenhao Zhang , Ye Shi , Lingxiao Yang , Suting Ni , Qi Ye , Jingya Wang

While diffusion models and large-scale motion datasets have advanced text-driven human motion synthesis, extending these advances to 4D human-object interaction (HOI) remains challenging, mainly due to the limited availability of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Shujia Li , Haiyu Zhang , Xinyuan Chen , Yaohui Wang , Yutong Ban

Learning the prior knowledge of the 3D human-object spatial relation is crucial for reconstructing human-object interaction from images and understanding how humans interact with objects in 3D space. Previous works learn this prior from…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Chaofan Huo , Ye Shi , Jingya Wang

Video-based human-object interaction (HOI) understanding requires both detecting ongoing interactions and anticipating their future evolution. However, existing methods usually treat anticipation as a downstream forecasting task built on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuanhao Luo , Di Wen , Kunyu Peng , Ruiping Liu , Junwei Zheng , Yufan Chen , Jiale Wei , Rainer Stiefelhage

Robots are becoming increasingly integrated into our lives, assisting us in various tasks. To ensure effective collaboration between humans and robots, it is essential that they understand our intentions and anticipate our actions. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Esteve Valls Mascaro , Daniel Sliwowski , Dongheui Lee

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the…

Graphics · Computer Science 2025-03-27 Yuke Lou , Yiming Wang , Zhen Wu , Rui Zhao , Wenjia Wang , Mingyi Shi , Taku Komura

Humans naturally interact with both others and the surrounding multiple objects, engaging in various social activities. However, recent advances in modeling human-object interactions mostly focus on perceiving isolated individuals and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Juze Zhang , Jingyan Zhang , Zining Song , Zhanhe Shi , Chengfeng Zhao , Ye Shi , Jingyi Yu , Lan Xu , Jingya Wang

We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yunze Liu , Yun Liu , Che Jiang , Kangbo Lyu , Weikang Wan , Hao Shen , Boqiang Liang , Zhoujie Fu , He Wang , Li Yi

Real-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction of these complex…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Kaen Kogashi , Anoop Cherian , Meng-Yu Jennifer Kuo
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