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In the field of biomedical image analysis, the quest for architectures capable of effectively capturing long-range dependencies is paramount, especially when dealing with 3D image segmentation, classification, and landmark detection.…
Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model and attention mechanisms…
Clinical time-series data are difficult to model with methods designed for regular sequences because they exhibit irregular sampling, frequent missing values, and heterogeneous observation patterns across variables. Existing approaches…
Music-to-dance generation represents a challenging yet pivotal task at the intersection of choreography, virtual reality, and creative content generation. Despite its significance, existing methods face substantial limitation in achieving…
This paper proposes a multi-agent artificial intelligence system that generates response-oriented media content in real time based on audio-derived emotional signals. Unlike conventional speech emotion recognition studies that focus…
We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion…
"This work has been submitted to the lEEE for possible publication. Copyright may be transferred without noticeafter which this version may no longer be accessible." Time series modeling serves as the cornerstone of real-world applications,…
Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as…
With the growing scale and complexity of video data, efficiently processing long video sequences poses significant challenges due to the quadratic increase in memory and computational demands associated with existing transformer-based Large…
Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as…
Text-to-motion generation sits at the intersection of multimodal learning and computer graphics and is gaining momentum because it can simplify content creation for games, animation, robotics and virtual reality. Most current methods stack…
Verbal and non-verbal human reaction generation is a challenging task, as different reactions could be appropriate for responding to the same behaviour. This paper proposes the first multiple and multimodal (verbal and nonverbal)…
Skeleton action recognition involves recognizing human action from human skeletons. The use of graph convolutional networks (GCNs) has driven major advances in this recognition task. In real-world scenarios, the captured skeletons are not…
Multimodal image fusion aims to integrate information from different imaging techniques to produce a comprehensive, detail-rich single image for downstream vision tasks. Existing methods based on local convolutional neural networks (CNNs)…
This paper works on streaming automatic speech recognition (ASR). Mamba, a recently proposed state space model, has demonstrated the ability to match or surpass Transformers in various tasks while benefiting from a linear complexity…
Transformers and their variants have achieved great success in speech processing. However, their multi-head self-attention mechanism is computationally expensive. Therefore, one novel selective state space model, Mamba, has been proposed as…
We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…
Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a…
Existing video camouflaged object detection (VCOD) methods primarily rely on spatial appearances for motion perception. However, the high foreground-background similarity in VCOD limits the discriminability of such features (e.g. color and…
Large language models (LLMs) have advanced significantly due to the attention mechanism, but their quadratic complexity and linear memory demands limit their performance on long-context tasks. Recently, researchers introduced Mamba, an…