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Related papers: GOATex: Geometry & Occlusion-Aware Texturing

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Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Yunjie Wu , Yapeng Meng , Zhipeng Hu , Lincheng Li , Haoqian Wu , Kun Zhou , Weiwei Xu , Xin Yu

Continuous diffusion models have demonstrated their effectiveness in addressing the inherent uncertainty and indeterminacy in monocular 3D human pose estimation (HPE). Despite their strengths, the need for large search spaces and the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Weiquan Wang , Jun Xiao , Chunping Wang , Wei Liu , Zhao Wang , Long Chen

The creation of high-fidelity 3D assets is often hindered by a 'pixel-level pain point': the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Lu Xiao , Jiale Zhang , Yang Liu , Taicheng Huang , Xin Tian

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuxuan Mu , Xinxin Zuo , Chuan Guo , Yilin Wang , Juwei Lu , Xiaofeng Wu , Songcen Xu , Peng Dai , Youliang Yan , Li Cheng

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

We present Diff3F as a simple, robust, and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Niladri Shekhar Dutt , Sanjeev Muralikrishnan , Niloy J. Mitra

Recent diffusion models have demonstrated remarkable performance in both 3D scene generation and perception tasks. Nevertheless, existing methods typically separate these two processes, acting as a data augmenter to generate synthetic data…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Bohan Li , Xin Jin , Jianan Wang , Yukai Shi , Yasheng Sun , Xiaofeng Wang , Zhuang Ma , Baao Xie , Chao Ma , Xiaokang Yang , Wenjun Zeng

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Penghui Ruan , Bojia Zi , Xianbiao Qi , Youze Huang , Rong Xiao , Pichao Wang , Jiannong Cao , Yuhui Shi

We introduce BokehDiff, a novel lens blur rendering method that achieves physically accurate and visually appealing outcomes, with the help of generative diffusion prior. Previous methods are bounded by the accuracy of depth estimation,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Chengxuan Zhu , Qingnan Fan , Qi Zhang , Jinwei Chen , Huaqi Zhang , Chao Xu , Boxin Shi

Photogrammetric mesh models obtained from aerial oblique images have been widely used for urban reconstruction. However, the photogrammetric meshes also suffer from severe texture problems, especially on the road areas due to occlusion.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-12 Qing Zhu , Qisen Shang , Han Hu , Haojia Yu , Ruofei Zhong

With Neural Radiance Fields (NeRFs) arising as a powerful 3D representation, research has investigated its various downstream tasks, including inpainting NeRFs with 2D images. Despite successful efforts addressing the view consistency and…

Image and Video Processing · Electrical Eng. & Systems 2025-04-04 Jingyu Shi , Achleshwar Luthra , Jiazhi Li , Xiang Gao , Xiyun Song , Zongfang Lin , David Gu , Heather Yu

Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Tianyu Luan , Xuelu Feng , Zixin Zhu , Phani Nuney , Sheng Liu , Xuan Gong , David Doermann , Chunming Qiao , Junsong Yuan

We present a diffusion-based portrait shadow removal approach that can robustly produce high-fidelity results. Unlike previous methods, we cast shadow removal as diffusion-based inpainting. To this end, we first train a shadow-independent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Wanchang Yu , Qing Zhang , Rongjia Zheng , Wei-Shi Zheng

Controllable 3D style transfer seeks to restyle a 3D asset so that its textures match a reference image while preserving the integrity and multi-view consistency. The prevalent methods either rely on direct reference style token injection…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuteng Ye , Zheng Zhang , Qinchuan Zhang , Di Wang , Youjia Zhang , Wenxiao Zhang , Wei Yang , Yuan Liu

The recovery of occluded human meshes presents challenges for current methods due to the difficulty in extracting effective image features under severe occlusion. In this paper, we introduce DPMesh, an innovative framework for occluded…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Yixuan Zhu , Ao Li , Yansong Tang , Wenliang Zhao , Jie Zhou , Jiwen Lu

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Most prior work in this area generates scenes by iteratively stitching newly generated frames…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Paul Engstler , Andrea Vedaldi , Iro Laina , Christian Rupprecht

We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by…

Recently, diffusion models have achieved great success in image synthesis. However, when it comes to the layout-to-image generation where an image often has a complex scene of multiple objects, how to make strong control over both the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Guangcong Zheng , Xianpan Zhou , Xuewei Li , Zhongang Qi , Ying Shan , Xi Li

This paper proposes a method for automatic generation of textures for 3D city meshes in immersive urban environments. Many recent pipelines capture or synthesize large quantities of city geometry using scanners or procedural modeling…

Computer Vision and Pattern Recognition · Computer Science 2022-02-08 Yiangos Georgiou , Melinos Averkiou , Tom Kelly , Evangelos Kalogerakis
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