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Recently video diffusion models have emerged as expressive generative tools for high-quality video content creation readily available to general users. However, these models often do not offer precise control over camera poses for video…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Dejia Xu , Weili Nie , Chao Liu , Sifei Liu , Jan Kautz , Zhangyang Wang , Arash Vahdat

AI video generation has lowered barriers to video creation, but current tools still struggle with inconsistency. Filmmakers often find that clips fail to match characters and backgrounds, making it difficult to build coherent sequences. A…

Human-Computer Interaction · Computer Science 2025-12-22 Hye-Young Jo , Mose Sakashita , Aditi Mishra , Ryo Suzuki , Koichiro Niinuma , Aakar Gupta

Object Goal Navigation-requiring an agent to locate a specific object in an unseen environment-remains a core challenge in embodied AI. Although recent progress in Vision-Language Model (VLM)-based agents has demonstrated promising…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Dujun Nie , Xianda Guo , Yiqun Duan , Ruijun Zhang , Long Chen

Robotic world models are a promising paradigm for forecasting future environment states, yet their inference speed and the physical plausibility of generated trajectories remain critical bottlenecks, limiting their real-world applications.…

Robotics · Computer Science 2025-09-26 Sibo Li , Qianyue Hao , Yu Shang , Yong Li

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Tianshuo Xu , Yichen Xie , Depu Meng , Chensheng Peng , Quentin Herau , Bo Jiang , Yihan Hu , Wei Zhan

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Enrico Pallotta , Sina Mokhtarzadeh Azar , Lars Doorenbos , Serdar Ozsoy , Umar Iqbal , Juergen Gall

Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jiwen Yu , Jianhong Bai , Yiran Qin , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

We present PAD3R, a method for reconstructing deformable 3D objects from casually captured, unposed monocular videos. Unlike existing approaches, PAD3R handles long video sequences featuring substantial object deformation, large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ting-Hsuan Liao , Haowen Liu , Yiran Xu , Songwei Ge , Gengshan Yang , Jia-Bin Huang

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

Tremendous progress in deep generative models has led to photorealistic image synthesis. While achieving compelling results, most approaches operate in the two-dimensional image domain, ignoring the three-dimensional nature of our world.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Michael Niemeyer , Andreas Geiger

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Jiageng Mao , Boyi Li , Boris Ivanovic , Yuxiao Chen , Yan Wang , Yurong You , Chaowei Xiao , Danfei Xu , Marco Pavone , Yue Wang

In visual localization, Absolute Pose Regression (APR) enables real-time 6-DoF camera pose inference from single images, yet critically depends on fine-tuning data quality and coverage. While recent methods leverage 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Yanan Zhou , Zhaoyan Qian , Yanli Li , Nan Yang , Zhongliang Guo , Dong Yuan

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Predictive world models that simulate future observations under explicit camera control are fundamental to interactive AI. Despite rapid advances, current systems lack spatial persistence: they fail to maintain stable scene structures over…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Chendong Xiang , Jiajun Liu , Jintao Zhang , Xiao Yang , Zhengwei Fang , Shizun Wang , Zijun Wang , Yingtian Zou , Hang Su , Jun Zhu

Image-goal navigation is a challenging task that requires an agent to navigate to a goal indicated by an image in unfamiliar environments. Existing methods utilizing diverse scene memories suffer from inefficient exploration since they use…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Hongxin Li , Zeyu Wang , Xu Yang , Yuran Yang , Shuqi Mei , Zhaoxiang Zhang

Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models and game engines.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Tianrui Zhu , Shiyi Zhang , Zhirui Sun , Jingqi Tian , Yansong Tang

Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring consistent and precise 3D annotations from in-the-wild…

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Shuai Tan , Biao Gong , Zhuoxin Liu , Yan Wang , Xi Chen , Yifan Feng , Hengshuang Zhao

Standard 3D reconstruction pipelines assume stationary world, therefore suffer from `ghost artifacts' whenever dynamic objects are present in the scene. Recent approaches has started tackling this issue, however, they typically either only…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Ondrej Miksik , Vibhav Vineet

Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yue Ma , Yingqing He , Xiaodong Cun , Xintao Wang , Siran Chen , Ying Shan , Xiu Li , Qifeng Chen