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Politics around the world exhibits increasing polarization, demonstrated in part by rigid voting configurations in institutions like legislatures or courts. A crux of polarization is separation along a unidimensional ideological axis, but…

Physics and Society · Physics 2025-12-12 Edward D. Lee

In elections, a set of candidates ranked consecutively (though possibly in different order) by all voters is called a clone set, and its members are called clones. A clone structure is a family of all clone sets of a given election. In this…

Computer Science and Game Theory · Computer Science 2011-10-19 Edith Elkind , Piotr Faliszewski , Arkadii Slinko

We study the parameterized control complexity of fallback voting, a voting system that combines preference-based with approval voting. Electoral control is one of many different ways for an external agent to tamper with the outcome of an…

Computational Complexity · Computer Science 2010-04-22 Gábor Erdélyi , Michael Fellows

This paper studies the problem of, given the structure of a linear-time invariant system and a set of possible inputs, finding the smallest subset of input vectors that ensures system's structural controllability. We refer to this problem…

Optimization and Control · Mathematics 2014-11-04 Sergio Pequito , Soummya Kar , A. Pedro Aguiar

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

Approval-like voting rules, such as Sincere-Strategy Preference-Based Approval voting (SP-AV), the Bucklin rule (an adaptive variant of $k$-Approval voting), and the Fallback rule (an adaptive variant of SP-AV) have many desirable…

Computer Science and Game Theory · Computer Science 2015-01-05 Ildikó Schlotter , Piotr Faliszewski , Edith Elkind

An electorate with fully-ranked innate preferences casts approval votes over a finite set of alternatives. As a result, only partial information about the true preferences is revealed to the voting authorities. In an effort to understand…

Computer Science and Game Theory · Computer Science 2023-10-09 Andrei Constantinescu , Roger Wattenhofer

There is a growing need for discrete choice models that account for the complex nature of human choices, escaping traditional behavioral assumptions such as the transitivity of pairwise preferences. Recently, several parametric models of…

Machine Learning · Computer Science 2018-10-12 Rahul Makhijani

Sortition is a political system in which decisions are made by panels of randomly selected citizens. The process for selecting a sortition panel is traditionally thought of as uniform sampling without replacement, which has strong fairness…

Computer Science and Game Theory · Computer Science 2020-10-30 Bailey Flanigan , Paul Gölz , Anupam Gupta , Ariel Procaccia

Considering a network with $n$ nodes, where each node initially votes for one (or more) choices out of $K$ possible choices, we present a Distributed Multi-choice Voting/Ranking (DMVR) algorithm to determine either the choice with maximum…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-28 Saber Salehkaleybar , Arsalan Sharif-Nassab , S. Jamaloddin Golestani

Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting…

Artificial Intelligence · Computer Science 2012-04-19 Jessica Davies , Nina Narodytska , Toby Walsh

The voter process is a classic stochastic process that models the invasion of a mutant trait $A$ (e.g., a new opinion, belief, legend, genetic mutation, magnetic spin) in a population of agents (e.g., people, genes, particles) who share a…

Populations and Evolution · Quantitative Biology 2022-05-04 Loke Durocher , Panagiotis Karras , Andreas Pavlogiannis , Josef Tkadlec

We consider a spatial voting model where both candidates and voters are positioned in the $d$-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where…

Computer Science and Game Theory · Computer Science 2025-05-20 Hadas Shachnai , Rotem Shavitt , Andreas Wiese

It is important to understand how the outcome of an election can be modified by an agent with control over the structure of the election. Electoral control has been studied for many election systems, but for all studied systems the winner…

Computer Science and Game Theory · Computer Science 2018-11-14 Zack Fitzsimmons , Edith Hemaspaandra , Alexander Hoover , David E. Narváez

A most debated topic of the last years is whether simple statistical physics models can explain collective features of social dynamics. A necessary step in this line of endeavour is to find regularities in data referring to large scale…

Physics and Society · Physics 2009-11-13 Santo Fortunato , Claudio Castellano

The budget is the key means for effecting policy in democracies, yet its preparation is typically an excluding, opaque, and arcane process. We aim to rectify this by providing for the democratic creation of complete budgets --- for…

Computer Science and Game Theory · Computer Science 2018-06-21 Ehud Shapiro , Nimrod Talmon

In many practical scenarios, a population is divided into disjoint groups for better administration, e.g., electorates into political districts, employees into departments, students into school districts, and so on. However, grouping people…

Social and Information Networks · Computer Science 2019-09-13 Ana-Andreea Stoica , Abhijnan Chakraborty , Palash Dey , Krishna P. Gummadi

We consider synchronous iterative voting, where voters are given the opportunity to strategically choose their ballots depending on the outcome deduced from the previous collective choices.We propose two settings for synchronous iterative…

Computer Science and Game Theory · Computer Science 2022-02-11 Benoît Kloeckner

We present a new model that describes the process of electing a group of representatives (e.g., a parliament) for a group of voters. In this model, called the voting committee model, the elected group of representatives runs a number of…

Multiagent Systems · Computer Science 2016-11-22 Piotr Skowron

The Schulze method is a voting rule widely used in practice and enjoys many positive axiomatic properties. While it is computable in polynomial time, its straight-forward implementation does not scale well for large elections. In this…

Computer Science and Game Theory · Computer Science 2025-06-19 Theresa Csar , Martin Lackner , Reinhard Pichler