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A primary bottleneck in large-scale text-to-video generation today is physical consistency and controllability. Despite recent advances, state-of-the-art models often produce unrealistic motions, such as objects falling upward, or abrupt…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yu Yuan , Xijun Wang , Tharindu Wickremasinghe , Zeeshan Nadir , Bole Ma , Stanley H. Chan

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han

Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Dian Shao , Mingfei Shi , Shengda Xu , Haodong Chen , Yongle Huang , Binglu Wang

While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yufei Zhang , Jeffrey O. Kephart , Zijun Cui , Qiang Ji

4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Jiajing Lin , Zhenzhong Wang , Dejun Xu , Shu Jiang , YunPeng Gong , Min Jiang

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra

Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Rahul Jain , Mayank Patel , Asim Unmesh , Karthik Ramani

Generating videos with realistic and physically plausible motion is one of the main recent challenges in computer vision. While diffusion models are achieving compelling results in image generation, video diffusion models are limited by…

Machine Learning · Computer Science 2024-10-28 Luca Savant Aira , Antonio Montanaro , Emanuele Aiello , Diego Valsesia , Enrico Magli

We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Junyoung Seo , Jisang Han , Jaewoo Jung , Siyoon Jin , Joungbin Lee , Takuya Narihira , Kazumi Fukuda , Takashi Shibuya , Donghoon Ahn , Shoukang Hu , Seungryong Kim , Yuki Mitsufuji

One compelling application of artificial intelligence is to generate a video of a target person performing arbitrary desired motion (from a source person). While the state-of-the-art methods are able to synthesize a video demonstrating…

Computer Vision and Pattern Recognition · Computer Science 2022-12-26 Zhenguang Liu , Sifan Wu , Chejian Xu , Xiang Wang , Lei Zhu , Shuang Wu , Fuli Feng

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

In this work, we focus on a challenging task: synthesizing multiple imaginary videos given a single image. Major problems come from high dimensionality of pixel space and the ambiguity of potential motions. To overcome those problems, we…

Computer Vision and Pattern Recognition · Computer Science 2017-06-16 Baoyang Chen , Wenmin Wang , Jinzhuo Wang , Xiongtao Chen

Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jing Gu , Xian Liu , Yu Zeng , Ashwin Nagarajan , Fangrui Zhu , Daniel Hong , Yue Fan , Qianqi Yan , Kaiwen Zhou , Ming-Yu Liu , Xin Eric Wang

We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the…

Machine Learning · Computer Science 2019-04-18 Oran Gafni , Lior Wolf , Yaniv Taigman

Recent advances in video generation models demonstrate their potential as world simulators, but they often struggle with videos deviating from physical laws, a key concern overlooked by most text-to-video benchmarks. We introduce a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Yongfan Chen , Xiuwen Zhu , Tianyu Li

Generating realistic animated videos from static images is an important area of research in computer vision. Methods based on physical simulation and motion prediction have achieved notable advances, but they are often limited to specific…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qiang Wang , Minghua Liu , Junjun Hu , Fan Jiang , Mu Xu

We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Ruining Li , Chuanxia Zheng , Christian Rupprecht , Andrea Vedaldi

Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Mariam Hassan , Kaouther Messaoud , Wuyang Li , Alexandre Alahi

We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Gabrijel Boduljak , Laurynas Karazija , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Yuheng Liu , Xin Lin , Xinke Li , Baihan Yang , Chen Wang , Kalyan Sunkavalli , Yannick Hold-Geoffroy , Hao Tan , Kai Zhang , Xiaohui Xie , Zifan Shi , Yiwei Hu
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