Related papers: Thinking in 360{\deg}: Humanoid Visual Search in t…
AI agents today are mostly siloed - they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action - but rarely…
Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…
Quadruped platforms have become an active topic of research due to their high mobility and traversability in rough terrain. However, it is highly challenging to determine whether the clattered environment could be passed by the robot and…
The remarkable progress of Multimodal Large Language Models (MLLMs) has attracted increasing attention to extend them to physical entities like legged robot. This typically requires MLLMs to not only grasp multimodal understanding…
Multimodal Large Language Models (MLLMs) frequently hallucinate due to their reliance on fragile, linear reasoning and weak visual grounding. We propose Visual Attention Reasoning (VAR), a reinforcement learning framework that reformulates…
Finding objects is essential for almost any daily-life visual task. Saliency models have been useful to predict fixation locations in natural images, but are static, i.e., they provide no information about the time-sequence of fixations.…
By situating computer-generated content in the physical world, mobile augmented reality (AR) can support many tasks that involve effective search and inspection of physical environments. Currently, there is limited information regarding the…
Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this…
Vision-Language Models (VLMs) excel at complex visual tasks such as VQA and chart understanding, yet recent work suggests they struggle with simple perceptual tests. We present an evaluation of vision-language models' capacity for nonlocal…
The remarkable progress of vision-language models (VLMs) has enabled GUI agents to interact with computers in a human-like manner. Yet real-world computer-use tasks remain difficult due to long-horizon workflows, diverse interfaces, and…
Developing agents capable of navigating to a target location based on language instructions and visual information, known as vision-language navigation (VLN), has attracted widespread interest. Most research has focused on ground-based…
Humans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This…
How much does having visual priors about the world (e.g. the fact that the world is 3D) assist in learning to perform downstream motor tasks (e.g. navigating a complex environment)? What are the consequences of not utilizing such visual…
Visual navigation is an essential skill for home-assistance robots, providing the object-searching ability to accomplish long-horizon daily tasks. Many recent approaches use Large Language Models (LLMs) for commonsense inference to improve…
We investigate a human-machine collaborative drawing environment in which an autonomous agent sketches images while optionally allowing a user to directly influence the agent's trajectory. We combine Monte Carlo Tree Search with image…
Vision-Language Models have made significant progress on many perception-focused tasks. However, their progress on reasoning-focused tasks remains limited due to the lack of high-quality and diverse training data. In this work, we aim to…
We present a challenging benchmark for the Open WorLd VISual question answering (OWLViz) task. OWLViz presents concise, unambiguous queries that require integrating multiple capabilities, including visual understanding, web exploration, and…
Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding…
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…
Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a wide range of vision-language tasks. However, their performance as embodied agents, which requires multi-round dialogue spatial reasoning and…