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Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached"…

Human-Computer Interaction · Computer Science 2024-10-21 Dizhi Ma , Xiyun Hu , Jingyu Shi , Mayank Patel , Rahul Jain , Ziyi Liu , Zhengzhe Zhu , Karthik Ramani

We address the problem of 3D object detection from 2D monocular images in autonomous driving scenarios. We propose to lift the 2D images to 3D representations using learned neural networks and leverage existing networks working directly on…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Siddharth Srivastava , Frederic Jurie , Gaurav Sharma

We present a robotic table tennis platform that achieves a variety of hit styles and ball-spins with high precision, power, and consistency. This is enabled by a custom lightweight, high-torque, low rotor inertia, five degree-of-freedom arm…

Robotics · Computer Science 2025-05-06 David Nguyen , Kendrick D. Cancio , Sangbae Kim

Spin plays a considerable role in table tennis, making a shot's trajectory harder to read and predict. However, the spin is challenging to measure because of the ball's high velocity and the magnitude of the spin values. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Thomas Gossard , Jonas Tebbe , Andreas Ziegler , Andreas Zell

3D geometric information is essential for manipulation tasks, as robots need to perceive the 3D environment, reason about spatial relationships, and interact with intricate spatial configurations. Recent research has increasingly focused on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yueru Jia , Jiaming Liu , Sixiang Chen , Chenyang Gu , Zhilue Wang , Longzan Luo , Lily Lee , Pengwei Wang , Zhongyuan Wang , Renrui Zhang , Shanghang Zhang

With the increasing availability of large databases of 3D CAD models, depth-based recognition methods can be trained on an uncountable number of synthetically rendered images. However, discrepancies with the real data acquired from various…

Computer Vision and Pattern Recognition · Computer Science 2018-05-25 Sergey Zakharov , Benjamin Planche , Ziyan Wu , Andreas Hutter , Harald Kosch , Slobodan Ilic

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Hongyuan Liu , Bochao Zou , Qiankun Liu , Haochen Yu , Qi Mei , Jianfei Jiang , Chen Liu , Cheng Bi , Zhao Wang , Xueyang Zhang , Yifei Zhan , Jiansheng Chen , Huimin Ma

Robust ball tracking under occlusion remains a key challenge in sports video analysis, affecting tasks like event detection and officiating. We present TOTNet, a Temporal Occlusion Tracking Network that leverages 3D convolutions,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Hao Xu , Arbind Agrahari Baniya , Sam Wells , Mohamed Reda Bouadjenek , Richard Dazely , Sunil Aryal

3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Mutian Xu , Chongjie Ye , Haolin Liu , Yushuang Wu , Jiahao Chang , Xiaoguang Han

Current monocular 3D detectors are held back by the limited diversity and scale of real-world datasets. While data augmentation certainly helps, it's particularly difficult to generate realistic scene-aware augmented data for outdoor…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Rishubh Parihar , Srinjay Sarkar , Sarthak Vora , Jogendra Kundu , R. Venkatesh Babu

In recent years, Reinforcement Learning (RL) is becoming a popular technique for training controllers for robots. However, for complex dynamic robot control tasks, RL-based method often produces controllers with unrealistic styles. In…

Robotics · Computer Science 2023-09-19 Xiang Zhu , Zixuan Chen , Jianyu Chen

Real-world scenarios pose several challenges to deep learning based computer vision techniques despite their tremendous success in research. Deeper models provide better performance, but are challenging to deploy and knowledge distillation…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Ayush Bhardwaj , Sakshee Pimpale , Saurabh Kumar , Biplab Banerjee

Dynamic tasks like table tennis are relatively easy to learn for humans but pose significant challenges to robots. Such tasks require accurate control of fast movements and precise timing in the presence of imprecise state estimation of the…

Robotics · Computer Science 2020-06-11 Dieter Büchler , Simon Guist , Roberto Calandra , Vincent Berenz , Bernhard Schölkopf , Jan Peters

When transferring a Deep Reinforcement Learning model from simulation to the real world, the performance could be unsatisfactory since the simulation cannot imitate the real world well in many circumstances. This results in a long period of…

Robotics · Computer Science 2023-09-19 Wenxing Liu , Hanlin Niu , Robert Skilton , Joaquin Carrasco

We introduce TTSWING, a novel dataset designed for table tennis swing analysis. This dataset comprises comprehensive swing information obtained through 9-axis sensors integrated into custom-made racket grips, accompanied by anonymized…

Machine Learning · Computer Science 2023-07-03 Che-Yu Chou , Zheng-Hao Chen , Yung-Hoh Sheu , Hung-Hsuan Chen , Sheng K. Wu

Motion blur reduces the clarity of fast-moving objects, posing challenges for detection systems, especially in racket sports, where balls often appear as streaks rather than distinct points. Existing labeling conventions mark the ball at…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Thomas Gossard , Filip Radovic , Andreas Ziegler , Andreas Zell

Humanoid perceptive locomotion has made significant progress and shows great promise, yet achieving robust multi-directional locomotion on complex terrains remains underexplored. To tackle this challenge, we propose RPL, a two-stage…

This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Leheng Li , Qing Lian , Luozhou Wang , Ningning Ma , Ying-Cong Chen

In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Yu Cheng , Bo Wang , Bo Yang , Robby T. Tan

Uplift modeling comprises a collection of machine learning techniques designed for managers to predict the incremental impact of specific actions on customer outcomes. However, accurately estimating this incremental impact poses significant…

Machine Learning · Computer Science 2025-02-10 Junjie Gao , Xiangyu Zheng , DongDong Wang , Zhixiang Huang , Bangqi Zheng , Kai Yang