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Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yuxuan Zhou , Zhi-Qi Cheng , Chao Li , Yanwen Fang , Yifeng Geng , Xuansong Xie , Margret Keuper

Skeleton-based action recognition has made great progress recently, but many problems still remain unsolved. For example, most of the previous methods model the representations of skeleton sequences without abundant spatial structure…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Chenyang Si , Ya Jing , Wei Wang , Liang Wang , Tieniu Tan

Graph convolutional networks (GCNs) have achieved huge success in several machine learning (ML) tasks on graph-structured data. Recently, several sampling techniques have been proposed for the efficient training of GCNs and to improve the…

Machine Learning · Computer Science 2023-06-27 Saket Gurukar , Shaileshh Bojja Venkatakrishnan , Balaraman Ravindran , Srinivasan Parthasarathy

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Zhengcen Li , Yueran Li , Linlin Tang , Tong Zhang , Jingyong Su

Graph-based reasoning over skeleton data has emerged as a promising approach for human action recognition. However, the application of prior graph-based methods, which predominantly employ whole temporal sequences as their input, to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Lukas Hedegaard , Negar Heidari , Alexandros Iosifidis

Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Jushang Qiu , Lei Wang

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Haojun Xu , Yan Gao , Zheng Hui , Jie Li , Xinbo Gao

Many skin lesion analysis (SLA) methods recently focused on developing a multi-modal-based multi-label classification method due to two factors. The first is multi-modal data, i.e., clinical and dermoscopy images, which can provide…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Peng Tang , Yang Nan , Tobias Lasser

It is a usual practice to ignore any structural information underlying classes in multi-class classification. In this paper, we propose a graph convolutional network (GCN) augmented neural network classifier to exploit a known, underlying…

Machine Learning · Computer Science 2018-02-23 Meihao Chen , Zhuoru Lin , Kyunghyun Cho

Graph convolutional networks (GCNs) have emerged as a powerful tool for skeleton-based action and gesture recognition, thanks to their ability to model spatial and temporal dependencies in skeleton data. However, existing GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Hu Cui , Renjing Huang , Ruoyu Zhang , Tessai Hayama

Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal…

Computer Vision and Pattern Recognition · Computer Science 2019-04-01 Chenyang Si , Wentao Chen , Wei Wang , Liang Wang , Tieniu Tan

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Haodong Duan , Yue Zhao , Kai Chen , Dahua Lin , Bo Dai

The rapid progress in image classification has been largely driven by the adoption of Graph Convolutional Networks (GCNs), which offer a robust framework for handling complex data structures. This study introduces a novel approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Mustafa Mohammadi Gharasuie , Luis Rueda

Graph convolutional networks (GCNs) are an effective skeleton-based human action recognition (HAR) technique. GCNs enable the specification of CNNs to a non-Euclidean frame that is more flexible. The previous GCN-based models still have a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Faisal Mehmood , Xin Guo , Enqing Chen , Muhammad Azeem Akbar , Arif Ali Khan , Sami Ullah

Knowledge representation of graph-based systems is fundamental across many disciplines. To date, most existing methods for representation learning primarily focus on networks with simplex labels, yet real-world objects (nodes) are…

Machine Learning · Computer Science 2019-12-30 Min Shi , Yufei Tang , Xingquan Zhu , Jianxun Liu

In this paper, we develop a novel Backtrackless Aligned-Spatial Graph Convolutional Network (BASGCN) model to learn effective features for graph classification. Our idea is to transform arbitrary-sized graphs into fixed-sized backtrackless…

Machine Learning · Computer Science 2020-09-08 Lu Bail , Lixin Cui , Yuhang Jiao , Luca Rossi , Edwin R. Hancock

Automatic emotion recognition based on multichannel Electroencephalography (EEG) holds great potential in advancing human-computer interaction. However, several significant challenges persist in existing research on algorithmic emotion…

Machine Learning · Computer Science 2023-10-24 Hongxiang Gao , Xiangyao Wang , Zhenghua Chen , Min Wu , Zhipeng Cai , Lulu Zhao , Jianqing Li , Chengyu Liu

The graph convolution network (GCN) is a widely-used facility to realize graph-based semi-supervised learning, which usually integrates node features and graph topologic information to build learning models. However, as for multi-label…

Machine Learning · Computer Science 2019-07-15 Kaisheng Gao , Jing Zhang , Cangqi Zhou

Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Likai Wang , Ruize Han , Wei Feng
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