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Related papers: WorldGen: From Text to Traversable and Interactive…

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World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they…

Generating high-fidelity, physically interactive 3D simulated tabletop scenes is essential for embodied AI -- especially for robotic manipulation policy learning and data synthesis. However, current text- or image-driven 3D scene generation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Ziqian Wang , Yonghao He , Licheng Yang , Wei Zou , Hongxuan Ma , Liu Liu , Wei Sui , Yuxin Guo , Hu Su

Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. While recent advances in generative AI…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Chuan Fang , Heng Li , Yixun Liang , Jia Zheng , Yongsen Mao , Yuan Liu , Rui Tang , Zihan Zhou , Ping Tan

The recent surge in interest in city layout generation underscores its significance in urban planning and smart city development. The task involves procedurally or automatically generating spatial arrangements for urban elements such as…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Jie Deng , Wenhao Chai , Jianshu Guo , Qixuan Huang , Junsheng Huang , Wenhao Hu , Shengyu Hao , Jenq-Neng Hwang , Gaoang Wang

We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Haoran Feng , Yifan Niu , Zehuan Huang , Yang-Tian Sun , Chunchao Guo , Yuxin Peng , Lu Sheng

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Jaeyoung Chung , Suyoung Lee , Jianfeng Xiang , Jiaolong Yang , Kyoung Mu Lee

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Text-driven 3D indoor scene generation is useful for gaming, the film industry, and AR/VR applications. However, existing methods cannot faithfully capture the room layout, nor do they allow flexible editing of individual objects in the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Chuan Fang , Yuan Dong , Kunming Luo , Xiaotao Hu , Rakesh Shrestha , Ping Tan

Generating editable 3D CAD models from natural language remains challenging, as existing text-to-CAD systems either produce meshes or rely on scarce design-history data. We present NURBGen, the first framework to generate high-fidelity 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Muhammad Usama , Mohammad Sadil Khan , Didier Stricker , Muhammad Zeshan Afzal

Text-to-3D generation is to craft a 3D object according to a natural language description. This can significantly reduce the workload for manually designing 3D models and provide a more natural way of interaction for users. However, this…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Han Yi , Zhedong Zheng , Xiangyu Xu , Tat-seng Chua

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

Computation and Language · Computer Science 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Jisheng Chu , Wenrui Li , Rui Zhao , Wangmeng Zuo , Shifeng Chen , Xiaopeng Fan

In this work, we introduce FlexGen, a flexible framework designed to generate controllable and consistent multi-view images, conditioned on a single-view image, or a text prompt, or both. FlexGen tackles the challenges of controllable…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Xinli Xu , Wenhang Ge , Jiantao Lin , Jiawei Feng , Lie Xu , HanFeng Zhao , Shunsi Zhang , Ying-Cong Chen

We introduce NeoWorld, a deep learning framework for generating interactive 3D virtual worlds from a single input image. Inspired by the on-demand worldbuilding concept in the science fiction novel Simulacron-3 (1964), our system constructs…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Yanpeng Zhao , Shanyan Guan , Yunbo Wang , Yanhao Ge , Wei Li , Xiaokang Yang

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like…

This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…

Computation and Language · Computer Science 2024-09-06 Alex Zhang , Khanh Nguyen , Jens Tuyls , Albert Lin , Karthik Narasimhan

In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Ansh Sharma , Albert Xiao , Praneet Rathi , Rohit Kundu , Albert Zhai , Yuan Shen , Shenlong Wang