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The modular decomposition is a technique that applies but is not restricted to graphs. The notion of module naturally appears in the proofs of many graph theoretical theorems. Computing the modular decomposition tree is an important…
Min-max optimization problems (i.e., min-max games) have been attracting a great deal of attention because of their applicability to a wide range of machine learning problems. Although significant progress has been made recently, the…
The geometric kernel (or simply the kernel) of a polyhedron is the set of points from which the whole polyhedron is visible. Whilst the computation of the kernel for a polygon has been largely addressed in the literature, fewer methods have…
We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…
A polyhedral method to solve a system of polynomial equations exploits its sparse structure via the Newton polytopes of the polynomials. We propose a hybrid symbolic-numeric method to compute a Puiseux series expansion for every space curve…
Traditionally, there are several polynomial algorithms for linear programming including the ellipsoid method, the interior point method and other variants. Recently, Chubanov [Chubanov, 2015] proposed a projection and rescaling algorithm,…
We present a randomized primal-dual algorithm that solves the problem $\min_{x} \max_{y} y^\top A x$ to additive error $\epsilon$ in time $\mathrm{nnz}(A) + \sqrt{\mathrm{nnz}(A)n}/\epsilon$, for matrix $A$ with larger dimension $n$ and…
We propose a new algorithm for the optimization of convex functions over a polyhedral set in Rn. The algorithm extends the spectral projected-gradient method with limited-memory BFGS iterates restricted to the present face whenever…
Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…
We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…
The primal problem of multinomial likelihood maximization restricted to a convex closed subset of the probability simplex is studied. Contrary to widely held belief, a solution of this problem may assign a positive mass to an outcome with…
The recent breakthrough paper by Calude et al. has given the first algorithm for solving parity games in quasi-polynomial time, where previously the best algorithms were mildly subexponential. We devise an alternative quasi-polynomial time…
In a previous paper, we have shown that any Boolean formula can be encoded as a linear programming problem in the framework of Bayesian probability theory. When applied to NP-complete algorithms, this leads to the fundamental conclusion…
A large number of computational and scientific methods commonly require decomposing a sparse matrix into triangular factors as LU decomposition. A common problem faced during this decomposition is that even though the given matrix may be…
This paper provides formulae and algorithms to compute the projection onto the core of a preimputation outside it. The core of a game is described using an exponential number of linear constraints, and we cannot know beforehand which are…
This article presents a strongly polynomial-time algorithm for the general linear programming problem. This algorithm is an implicit reduction procedure that works as follows. Primal and dual problems are combined into a special system of…
Recent work using Fully Homomorphic Encryption (FHE) has made non-interactive privacy-preserving inference of deep Convolutional Neural Networks (CNN) possible. However, the performance of these methods remain limited by their heavy…
Consider the following Online Boolean Matrix-Vector Multiplication problem: We are given an $n\times n$ matrix $M$ and will receive $n$ column-vectors of size $n$, denoted by $v_1,\ldots,v_n$, one by one. After seeing each vector $v_i$, we…
In this paper, we introduce a quasi-Newton method optimized for efficiently solving quasi-linear elliptic equations and systems, with a specific focus on GPU-based computation. By approximating the Jacobian matrix with a combination of…
Shapley values have emerged as a central game-theoretic tool in explainable AI (XAI). However, computing Shapley values exactly requires $2^d$ game evaluations for a model with $d$ features. Lundberg and Lee's KernelSHAP algorithm has…