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PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression

Artificial Intelligence 2026-05-14 v3 Machine Learning

Abstract

Shapley values have emerged as a central game-theoretic tool in explainable AI (XAI). However, computing Shapley values exactly requires 2d2^d game evaluations for a model with dd features. Lundberg and Lee's KernelSHAP algorithm has emerged as a leading method for avoiding this exponential cost. KernelSHAP approximates Shapley values by approximating the game as a linear function, which is fit using a small number of game evaluations for random feature subsets. In this work, we extend KernelSHAP by approximating the game via higher degree polynomials, which capture non-linear interactions between features. Our resulting PolySHAP method yields empirically better Shapley value estimates for various benchmark datasets, and we prove that these estimates are consistent. Moreover, we connect our approach to paired sampling (antithetic sampling), a ubiquitous modification to KernelSHAP that improves empirical accuracy. We prove that paired sampling outputs exactly the same Shapley value approximations as second-order PolySHAP, without ever fitting a degree 2 polynomial. To the best of our knowledge, this finding provides the first strong theoretical justification for the excellent practical performance of the paired sampling heuristic.

Keywords

Cite

@article{arxiv.2601.18608,
  title  = {PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression},
  author = {Fabian Fumagalli and R. Teal Witter and Christopher Musco},
  journal= {arXiv preprint arXiv:2601.18608},
  year   = {2026}
}

Comments

Published at ICLR 2026: https://openreview.net/forum?id=M19J8UGguq

R2 v1 2026-07-01T09:20:37.749Z