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State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow rendering. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Katja Schwarz , Axel Sauer , Michael Niemeyer , Yiyi Liao , Andreas Geiger

We propose an entirely data-driven approach to estimating the 3D pose of a hand given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by using a…

Computer Vision and Pattern Recognition · Computer Science 2016-10-03 Markus Oberweger , Paul Wohlhart , Vincent Lepetit

We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Michail Christos Doukas , Stylianos Ploumpis , Stefanos Zafeiriou

The recent Segment Anything Model 2 (SAM2) has demonstrated exceptional capabilities in interactive object segmentation for both images and videos. However, as a foundational model on interactive segmentation, SAM2 performs segmentation…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Qiushi Yang , Yuan Yao , Miaomiao Cui , Liefeng Bo

Deep learning inference that needs to largely take place on the 'edge' is a highly computational and memory intensive workload, making it intractable for low-power, embedded platforms such as mobile nodes and remote security applications.…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Andres Ussa , Chockalingam Senthil Rajen , Deepak Singla , Jyotibdha Acharya , Gideon Fu Chuanrong , Arindam Basu , Bharath Ramesh

An ongoing challenge in neural information processing is: how do neurons adjust their connectivity to improve task performance over time (i.e., actualize learning)? It is widely believed that there is a consistent, synaptic-level learning…

Neural and Evolutionary Computing · Computer Science 2021-06-01 Aman Bhargava , Mohammad R. Rezaei , Milad Lankarany

This paper presents a novel high-fidelity and low-latency universal neural vocoder framework based on multiband WaveRNN with data-driven linear prediction for discrete waveform modeling (MWDLP). MWDLP employs a coarse-fine bit WaveRNN…

Sound · Computer Science 2021-07-06 Patrick Lumban Tobing , Tomoki Toda

The multi-plane representation has been highlighted for its fast training and inference across static and dynamic neural radiance fields. This approach constructs relevant features via projection onto learnable grids and interpolating…

Computer Vision and Pattern Recognition · Computer Science 2024-06-06 Mingyu Kim , Jun-Seong Kim , Se-Young Yun , Jin-Hwa Kim

We introduce BumpNet, a sparse multilayer perceptron (MLP) framework for PDE numerical solution and operator learning. BumpNet is based on basis function expansion, which makes them superficially similar to radial-basis function (RBF)…

Machine Learning · Computer Science 2026-03-05 Shao-Ting Chiu , Ioannis G. Kevrekidis , Ulisses Braga-Neto

We present Reusable Motion prior (ReMP), an effective motion prior that can accurately track the temporal evolution of motion in various downstream tasks. Inspired by the success of foundation models, we argue that a robust spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Hojun Jang , Young Min Kim

In this paper we present a new approach for marker less human motion capture from conventional camera feeds. The aim of our study is to recover 3D positions of key points of the body that can serve for gait analysis. Our approach is based…

Artificial Intelligence · Computer Science 2007-05-23 Jamal Saboune , François Charpillet

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In…

Diffusion Language Models (DLMs) offer attractive advantages over Auto-Regressive (AR) models, such as full-attention parallel decoding and flexible generation. However, standard DLM training uses a static, single-step masked prediction…

Computation and Language · Computer Science 2026-04-14 Zehua Pei , Hui-Ling Zhen , Weizhe Lin , Sinno Jialin Pan , Yunhe Wang , Mingxuan Yuan , Bei Yu

Accurate identification of the penetration process relies heavily on prior feature values of penetration acceleration. However, these feature values are typically obtained through long simulation cycles and expensive computations. To…

Machine Learning · Computer Science 2025-12-30 Yankang Li , Changsheng Li

Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Anqi Pang , Xin Chen , Haimin Luo , Minye Wu , Jingyi Yu , Lan Xu

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Jian Liu , Naveed Akhtar , Ajmal Mian

Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Wenbo Hu , Yining Hong , Yanjun Wang , Leison Gao , Zibu Wei , Xingcheng Yao , Nanyun Peng , Yonatan Bitton , Idan Szpektor , Kai-Wei Chang

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

Human beings construct perception of space by integrating sparse observations into massively interconnected synapses and neurons, offering a superior parallelism and efficiency. Replicating this capability in AI finds wide applications in…

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten
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