English
Related papers

Related papers: Gaze Archive: Enhancing Human Memory through Activ…

200 papers

Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…

Human-Computer Interaction · Computer Science 2024-02-01 Robert Konrad , Nitish Padmanaban , J. Gabriel Buckmaster , Kevin C. Boyle , Gordon Wetzstein

Humans continue to outperform modern AI systems in their ability to flexibly parse and understand complex visual scenes. Here, we present a novel module for visual reasoning, the Guided Attention Model for (visual) Reasoning (GAMR), which…

Artificial Intelligence · Computer Science 2023-03-22 Mohit Vaishnav , Thomas Serre

Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…

Computer Vision and Pattern Recognition · Computer Science 2016-01-13 Jinsoo Choi , Tae-Hyun Oh , In So Kweon

Gaze and face tracking algorithms have traditionally battled a compromise between computational complexity and accuracy; the most accurate neural net algorithms cannot be implemented in real time, but less complex real-time algorithms…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 George He , Sami Oueida , Tucker Ward

Human visual reasoning is governed by active vision, a process where metacognitive control drives top-down goal-directed attention, dynamically routing foveal focus toward task-relevant details while maintaining peripheral awareness of the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Brown Ebouky , Gabriele Carrino , Niccolo Avogaro , Christoph Studer , Andrea Bartezzaghi , Mattia Rigotti

Emotion recognition,as a step toward mind reading,seeks to infer internal states from external cues.Most existing methods rely on explicit signals-such as facial expressions,speech,or gestures-that reflect only bodily responses and overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Mengke Song , Yuge Xie , Qi Cui , Luming Li , Xinyu Liu , Guotao Wang , Chenglizhao Chen , Shanchen Pang

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

With the rise in popularity of smart glasses, users' attention has been integrated into Vision-Language Models (VLMs) to streamline multi-modal querying in daily scenarios. However, leveraging gaze data to model users' attention may…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Zeyu Wang , Baiyu Chen , Kun Yan , Hongjing Piao , Hao Xue , Flora D. Salim , Yuanchun Shi , Yuntao Wang

Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered…

Human-Computer Interaction · Computer Science 2021-09-15 Anam Ahmad Khan , Joshua Newn , Ryan Kelly , Namrata Srivastava , James Bailey , Eduardo Velloso

Smart glasses are accelerating progress toward more seamless and personalized LLM-based assistance by integrating multimodal inputs. Yet, these inputs rely on obtrusive explicit prompts. The advent of gaze tracking on smart devices offers a…

Human-Computer Interaction · Computer Science 2026-01-27 Jiexin Ding , Yizhuo Zhang , Xinyun Liu , Ke chen , Yuntao Wang , Shwetak Patel , Akshay Gadre

Smart glasses enhance interactions with the environment by using head-mounted cameras to observe the user's viewpoint, but lack the visual feedback used for common interactions. We introduce Gazeify then Voiceify, a multimodal approach…

Human-Computer Interaction · Computer Science 2026-01-28 Zheng Zhang , Mengjie Yu , Tianyi Wang , Kashyap Todi , Ajoy Savio Fernandes , Yue Liu , Haijun Xia , Tovi Grossman , Tanya Jonker

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

This work describes a computer vision system that enables pervasive mapping and monitoring of human attention. The key contribution is that our methodology enables full 3D recovery of the gaze pointer, human view frustum and associated…

Computer Vision and Pattern Recognition · Computer Science 2013-07-31 Lucas Paletta , Katrin Santner , Gerald Fritz

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform…

Robotics · Computer Science 2025-09-23 Ian Chuang , Jinyu Zou , Andrew Lee , Dechen Gao , Iman Soltani

We depend on our own memory to encode, store, and retrieve our experiences. However, memory lapses can occur. One promising avenue for achieving memory augmentation is through the use of augmented reality head-mounted displays to capture…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Junxiao Shen , John Dudley , Per Ola Kristensson

Photo-based reminiscence has the potential to have a positive impact on older adults' reconnection with their personal history and improve their well-being. Supporting reminiscence in older adults through technological implementations is…

Human-Computer Interaction · Computer Science 2026-02-04 Lei Han , Mingnan Wei , Qiongyan Chen , Anqi Wang , Rong Pang , Kefei Liu , Rongrong Chen , David Yip

This paper presents a Gaze-Guided Audio-Visual Speech Enhancement (GG-AVSE) framework to address the cocktail party problem. A major challenge in conventional AVSE is identifying the listener's intended speaker in multi-talker environments.…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-10 Hsiang-Cheng Yang , You-Jin Li , Rong Chao , Yu Tsao , Borching Su , Shao-Yi Chien

Human-Computer Interaction(HCI) is a field that studies interactions between human users and computer systems. With the development of HCI, individuals or groups of people can use various digital technologies to achieve the optimal user…

Computer Vision and Pattern Recognition · Computer Science 2020-09-11 Hoyeon Ahn

Eye movements can provide informative cues to understand human visual scan/search behavior and cognitive load during varying tasks. Visualizations of real-time gaze measures during tasks, provide an understanding of human behavior as the…

Human-Computer Interaction · Computer Science 2024-09-11 Gavindya Jayawardena , Vikas Ashok , Sampath Jayarathna

Large Multimodal Models (LMMs) have achieved remarkable success in visual understanding, yet they struggle with knowledge-intensive queries involving long-tail entities or evolving information due to static parametric knowledge. Recent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Hongbo Bai , Yujin Zhou , Yile Wu , Chi-Min Chan , Pengcheng Wen , Kunhao Pan , Sirui Han , Yike Guo
‹ Prev 1 2 3 10 Next ›