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Related papers: SPHaptics: A Real-Time Bidirectional Haptic Intera…

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This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed…

Human-Computer Interaction · Computer Science 2020-02-18 Ammar Malik , Hugo Lhachemi , Robert Shorten

Smooth-Particle-Hydrodynamics is gaining popularity for the simulation of solids subjected to machining, wear, and impacts. Its attractiveness is due to its abilities to simulate problems involving large deformations resulting from the…

Soft Condensed Matter · Physics 2019-01-23 Alban de Vaucorbeil , Christopher R. Hutchinson

I present a review of Smoothed Particle Hydrodynamics (SPH), with the aim of providing a mathematically rigorous, clear derivation of the algorithms from first principles. The method of discretising a continuous field into particles using a…

Instrumentation and Methods for Astrophysics · Physics 2010-10-05 Peter J. Cossins

Physical interaction between individuals plays an important role in human motor learning and performance during shared tasks. Using robotic devices, researchers have studied the effects of dyadic haptic interaction mostly focusing on the…

Robotics · Computer Science 2023-07-24 Emek Barış Küçüktabak , Yue Wen , Matthew Short , Efe Demirbaş , Kevin Lynch , Jose Pons

Rigid body interactions are fundamental to numerous scientific disciplines, but remain challenging to simulate due to their abrupt nonlinear nature and sensitivity to complex, often unknown environmental factors. These challenges call for…

Machine Learning · Computer Science 2025-07-28 Amaury Wei , Olga Fink

Real-life control tasks involve matters of various substances---rigid or soft bodies, liquid, gas---each with distinct physical behaviors. This poses challenges to traditional rigid-body physics engines. Particle-based simulators have been…

Machine Learning · Computer Science 2019-04-19 Yunzhu Li , Jiajun Wu , Russ Tedrake , Joshua B. Tenenbaum , Antonio Torralba

Humanity is at the forefront of yet another digital revolution, where the lines between real and virtual worlds are dissolving, reshaping how we perceive and interact with our surroundings. In this context, we introduce a transformative…

Robotics · Computer Science 2026-05-22 Alihan Bakir , Ekrem Yüksel , Fabio Zuliani , Neil Chennoufi , Francesco Bruno , Jamie Paik

While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Jihyun Lee , Changmin Lee , Donghwan Kim , Tae-Kyun Kim

Physics-based simulation underpins engineering analysis but remains difficult to deploy in practice due to complex setup, parameterization, and interpretation. While Large Language Model-based agentic systems have shown promise in…

Computational Engineering, Finance, and Science · Computer Science 2026-05-12 Danrong Zhang , Ruijia Wang , Chenying Liu , Yumeng Zhao

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

Human-Computer Interaction · Computer Science 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

A novel sensory substitution technique is presented. Kinesthetic and cutaneous force feedback are substituted by cutaneous feedback (CF) only, provided by two wearable devices able to apply forces to the index finger and the thumb, while…

Robotics · Computer Science 2012-11-28 Domenico Prattichizzo , Claudio Pacchierotti , Giulio Rosati

Accurately modeling local surface properties of objects is crucial to many robotic applications, from grasping to material recognition. Surface properties like friction are however difficult to estimate, as visual observation of the object…

Robotics · Computer Science 2025-01-09 Tran Nguyen Le , Francesco Verdoja , Fares J. Abu-Dakka , Ville Kyrki

Estimating simulation-ready scenes from real-world observations is crucial for downstream planning and policy learning tasks. Regretfully, existing methods struggle in cluttered environments, often exhibiting prohibitive computational cost,…

Robotics · Computer Science 2026-05-14 Wei-Cheng Huang , Jiaheng Han , Xiaohan Ye , Zherong Pan , Kris Hauser

Capturing the interaction between objects that have an extreme difference in Young s modulus or geometrical scale is a highly challenging topic for numerical simulation. One of the fundamental questions is how to build an accurate…

Computational Engineering, Finance, and Science · Computer Science 2019-10-01 Yupeng Jiang , Minchen Li , Chenfanfu Jiang , Fernando Alonso-marroquin

When the effects of relative motion at the solid object interfaces are not negligible, the contact method is required in the smoothed particle hydrodynamics (SPH) method to prevent virtual shear and tensile stresses. However, there is still…

Fluid Dynamics · Physics 2024-09-06 Wenbin Liu , Zhuoping Duan , Yan Liu , Fenglei Huang

Haptic training simulators generally consist of three major components, namely a human operator, a haptic interface, and a virtual environment. Appropriate dynamic modeling of each of these components can have far-reaching implications for…

We introduce a full-Lagrangian heterogeneous multiscale method (LHMM) to model complex fluids with microscopic features that can extend over large spatio-temporal scales, such as polymeric solutions and multiphasic systems. The proposed…

Fluid Dynamics · Physics 2022-11-22 Nicolas Moreno , Marco Ellero

We propose a novel three-way coupling method to model the contact interaction between solid and fluid driven by strong surface tension. At the heart of our physical model is a thin liquid membrane that simultaneously couples to both the…

Fluid Dynamics · Physics 2021-05-19 Liangwang Ruan , Jinyuan Liu , Bo Zhu , Shinjiro Sueda , Bin Wang , Baoquan Chen

This paper proposes a novel concept of a hybrid tactile display with multistimulus feedback, allowing the real-time experience of the position, shape, and texture of the virtual object. The key technology of the TeslaMirror is that we can…

Human-Computer Interaction · Computer Science 2023-12-07 Aleksey Fedoseev , Akerke Tleugazy , Luiza Labazanova , Dzmitry Tsetserukou

Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR…

Robotics · Computer Science 2024-03-26 Negin Heravi , Heather Culbertson , Allison M. Okamura , Jeannette Bohg