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Related papers: MHR: Momentum Human Rig

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Human mesh recovery from arbitrary multi-view images involves two characteristics: the arbitrary camera poses and arbitrary number of camera views. Because of the variability, designing a unified framework to tackle this task is…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Xiaoben Li , Mancheng Meng , Ziyan Wu , Terrence Chen , Fan Yang , Dinggang Shen

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

Transferring articulated motion from monocular videos to rigged 3D characters is challenging due to pose ambiguity in 2D observations and morphological differences between source and target. Existing approaches often follow a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Taeyeon Kim , Youngju Na , Jumin Lee , Sebin Lee , Minhyuk Sung , Sung-Eui Yoon

The rapid development of Large Language Models (LLMs) creates an exciting potential for flexible, general knowledge-driven Human-Robot Interaction (HRI) systems for assistive robots. Existing HRI systems demonstrate great progress in…

Robotics · Computer Science 2025-07-22 Jens V. Rüppel , Andrey Rudenko , Tim Schreiter , Martin Magnusson , Achim J. Lilienthal

As the global population ages, effective rehabilitation and mobility aids will become increasingly critical. Gait assistive robots are promising solutions, but designing adaptable controllers for various impairments poses a significant…

Robotics · Computer Science 2025-10-28 Yifan Wang , Sherwin Stephen Chan , Mingyuan Lei , Lek Syn Lim , Henry Johan , Bingran Zuo , Wei Tech Ang

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the…

Graphics · Computer Science 2025-03-19 Seokhyeon Hong , Soojin Choi , Chaelin Kim , Sihun Cha , Junyong Noh

This paper proposes a new hybrid architecture that consists of a deep Convolutional Network and a Markov Random Field. We show how this architecture is successfully applied to the challenging problem of articulated human pose estimation in…

Computer Vision and Pattern Recognition · Computer Science 2014-09-19 Jonathan Tompson , Arjun Jain , Yann LeCun , Christoph Bregler

This article explores human-like movement from a fresh perspective on motion planning. We analyze the coordinated and compliant movement mechanisms of the human body from the perspective of biomechanics. Based on these mechanisms, we…

Robotics · Computer Science 2024-10-22 Lei Shi , Qichao Liu , Cheng Zhou , Wentao Gao , Haotian Wu , Yu Zheng , Xiong Li

Many studies decompose human motion into local motion in a frame attached to the root joint and global motion of the root joint in the world frame, treating them separately. However, these two components are not independent. Global movement…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Ha Linh Nguyen , Tze Ho Elden Tse , Angela Yao

The Random Hypersurface Model (RHM) is introduced that allows for estimating a shape approximation of an extended object in addition to its kinematic state. An RHM represents the spatial extent by means of randomly scaled versions of the…

Systems and Control · Computer Science 2013-04-19 Marcus Baum , Uwe D. Hanebeck

In this study, an adaptive object deformability-agnostic human-robot collaborative transportation framework is presented. The proposed framework enables to combine the haptic information transferred through the object with the human…

Robotics · Computer Science 2022-07-28 Doganay Sirintuna , Alberto Giammarino , Arash Ajoudani

This paper describes the development of a real-time Human-Robot Interaction (HRI) system for a service robot based on 3D human activity recognition and human-like decision mechanism. The Human-Robot Interactive (HRI) system, which allows…

Human-Computer Interaction · Computer Science 2019-01-14 Kang Li , Jinting Wu , Xiaoguang Zhao , Min Tan

One of the important advantages of musculoskeletal humanoids is that the muscle arrangement can be easily changed and the number of muscles can be increased according to the situation. In this study, we describe an overall system of muscle…

Robotics · Computer Science 2024-11-12 Kento Kawaharazuka , Akihiro Miki , Yasunori Toshimitsu , Kei Okada , Masayuki Inaba

Existing neural human rendering methods struggle with a single image input due to the lack of information in invisible areas and the depth ambiguity of pixels in visible areas. In this regard, we propose Monocular Neural Human Renderer…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Hongsuk Choi , Gyeongsik Moon , Matthieu Armando , Vincent Leroy , Kyoung Mu Lee , Gregory Rogez

In this paper, we present TMR, a simple yet effective approach for text to 3D human motion retrieval. While previous work has only treated retrieval as a proxy evaluation metric, we tackle it as a standalone task. Our method extends the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Mathis Petrovich , Michael J. Black , Gül Varol

In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Xiong Zhang , Qiang Li , Hong Mo , Wenbo Zhang , Wen Zheng

Predicting human mobility is inherently challenging due to complex long-range dependencies and multi-scale periodic behaviors. To address this, we introduce RHYTHM (Reasoning with Hierarchical Temporal Tokenization for Human Mobility), a…

Machine Learning · Computer Science 2026-02-25 Haoyu He , Haozheng Luo , Yan Chen , Qi R. Wang

Humans have a remarkable capacity to understand the physical dynamics of objects in their environment, flexibly capturing complex structures and interactions at multiple levels of detail. Inspired by this ability, we propose a hierarchical…

Artificial Intelligence · Computer Science 2018-10-30 Damian Mrowca , Chengxu Zhuang , Elias Wang , Nick Haber , Li Fei-Fei , Joshua B. Tenenbaum , Daniel L. K. Yamins

Mixed reality (MR) environments offer embodied spatial interaction, providing intuitive 3D manipulation capabilities that enhance the conceptual design process. Parametric modeling, a powerful and advanced architectural design method,…

Human-Computer Interaction · Computer Science 2025-06-09 Ruochen Ji , Lyu Tiangang

Modular Self-Reconfigurable Robot (MSRR) systems are a class of robots capable of forming higher-level robotic systems by altering the topological relationships between modules, offering enhanced adaptability and robustness in various…

Robotics · Computer Science 2026-01-28 Jie Gu , Tin Lun Lam , Chunxu Tian , Zhihao Xia , Yongheng Xing , Dan Zhang
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