English
Related papers

Related papers: Behavior Trees vs Executable Ontologies: a Compara…

200 papers

Robots are traditionally bounded by a fixed embodiment during their operational lifetime, which limits their ability to adapt to their surroundings. Co-optimizing control and morphology of a robot, however, is often inefficient due to the…

Robotics · Computer Science 2022-12-20 Chen Yu , Weinan Zhang , Hang Lai , Zheng Tian , Laurent Kneip , Jun Wang

Earth Observation (EO) is moving beyond static prediction toward multi-step analytical workflows that require coordinated reasoning over data, tools, and geospatial state. While foundation models and vision-language models have advanced…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Muhammad Akhtar Munir , Muhammad Umer Sheikh , Akashah Shabbir , Muhammad Haris Khan , Fahad Khan , Xiao Xiang Zhu , Begum Demir , Salman Khan

In this paper, we show how behaviour trees (BTs) can be used to design modular, versatile, and robust control architectures for mission-critical systems. In particular, we show this in the context of autonomous underwater vehicles (AUVs).…

Recently, decision trees (DT) have been used as an explainable representation of controllers (a.k.a. strategies, policies, schedulers). Although they are often very efficient and produce small and understandable controllers for discrete…

Machine Learning · Computer Science 2022-08-30 Florian Jüngermann , Jan Křetínský , Maximilian Weininger

Ecological Momentary Assessment (EMA) data is organized in multiple levels (per-subject, per-day, etc.) and this particular structure should be taken into account in machine learning algorithms used in EMA like decision trees and its…

Machine Learning · Computer Science 2016-07-07 Gerasimos Spanakis , Gerhard Weiss , Anne Roefs

The possibility to create reactive robot programs faster without the need for extensively trained programmers is becoming increasingly important. So far, it has not been explored how various techniques for creating Behavior Tree (BT)…

This paper proposes an Interactive Inference Behavior Tree (IIBT) framework that integrates behavior trees (BTs) with active inference under the free energy principle for distributed multi-robot decision-making. The proposed IIBT node…

Robotics · Computer Science 2025-12-05 Chaoran Wang , Jingyuan Sun , Yanhui Zhang , Changju Wu

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

World models have emerged as a pivotal component in robot manipulation planning, enabling agents to predict future environmental states and reason about the consequences of actions before execution. While video-generation models are…

Robotics · Computer Science 2025-12-10 Wenjiang Xu , Cindy Wang , Rui Fang , Mingkang Zhang , Lusong Li , Jing Xu , Jiayuan Gu , Zecui Zeng , Rui Chen

Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic…

Robotics · Computer Science 2020-11-09 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

A formalization of a subject-event ontology is proposed for modeling complex dynamic systems without reliance on global time. Key principles: (1) event as an act of fixation - a subject discerns and fixes changes according to models…

Artificial Intelligence · Computer Science 2025-10-22 Alexander Boldachev

We propose an approach to formally specifying the behavioral properties of systems that rely on a perception model for interactions with the physical world. The key idea is to introduce embeddings -- mathematical representations of a…

Artificial Intelligence · Computer Science 2025-03-07 Parv Kapoor , Abigail Hammer , Ashish Kapoor , Karen Leung , Eunsuk Kang

Chain-of-Thought (CoT) and Looped Transformers have been shown to empirically improve performance on reasoning tasks and to theoretically enhance expressivity by recursively increasing the number of computational steps. However, their…

Machine Learning · Computer Science 2025-10-27 Kevin Xu , Issei Sato

Robotic assistance in robot arm teleoperation tasks has recently gained a lot of traction in industrial and domestic environment. A wide variety of input devices is used in such setups. Due to the noise in the input signals (e.g., Brain…

Robotics · Computer Science 2023-03-21 Mohamed Behery , Minh Trinh , Christian Brecher , Gerhard Lakemeyer

Robotic systems may frequently come across similar manipulation planning problems that result in similar motion plans. Instead of planning each problem from scratch, it is preferable to leverage previously computed motion plans, i.e.,…

Robotics · Computer Science 2021-03-02 Èric Pairet , Constantinos Chamzas , Yvan Petillot , Lydia E. Kavraki

Bayesian optimal experimental design (BOED) is a methodology to identify experiments that are expected to yield informative data. Recent work in cognitive science considered BOED for computational models of human behavior with tractable and…

Machine Learning · Computer Science 2021-11-01 Simon Valentin , Steven Kleinegesse , Neil R. Bramley , Michael U. Gutmann , Christopher G. Lucas

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal…

Artificial Intelligence · Computer Science 2026-02-12 Finn Rietz , Mart Kartašev , Petter Ögren , Johannes A. Stork

The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on…

Continuous Goal-Directed Actions (CGDA) is a robot imitation framework that encodes actions as the changes they produce on the environment. While it presents numerous advantages with respect to other robot imitation frameworks in terms of…

Robotics · Computer Science 2019-10-24 Raul Fernandez-Fernandez , Juan G. Victores , David Estevez , Carlos Balaguer

Human-centred systems require an understanding of human actions in the physical world. Temporally extended sequences of actions are intentional and structured, yet existing methods for recognising what actions are performed often do not…

Artificial Intelligence · Computer Science 2026-04-21 Rimvydas Rubavicius , Manisha Dubey , N. Siddharth , Subramanian Ramamoorthy