English
Related papers

Related papers: B2F: End-to-End Body-to-Face Motion Generation wit…

200 papers

Text-to-Motion (T2M) generation aims to synthesize realistic and semantically aligned human motion sequences from natural language descriptions. However, current approaches face dual challenges: Generative models (e.g., diffusion models)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Zhengdao Li , Siheng Wang , Zeyu Zhang , Hao Tang

Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Hyung Kyu Kim , Sangmin Lee , Hak Gu Kim

We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Balamurugan Thambiraja , Sadegh Aliakbarian , Darren Cosker , Justus Thies

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

Text-to-image models (T2I) such as StableDiffusion have been used to generate high quality images of people. However, due to the random nature of the generation process, the person has a different appearance e.g. pose, face, and clothing,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Soon Yau Cheong , Armin Mustafa , Andrew Gilbert

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang

Real-time interactive video-chat portraits have been increasingly recognized as the future trend, particularly due to the remarkable progress made in text and voice chat technologies. However, existing methods primarily focus on real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Jinwei Qi , Chaonan Ji , Sheng Xu , Peng Zhang , Bang Zhang , Liefeng Bo

Given the audio-visual clip of the speaker, facial reaction generation aims to predict the listener's facial reactions. The challenge lies in capturing the relevance between video and audio while balancing appropriateness, realism, and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Jiaming Li , Sheng Wang , Xin Wang , Yitao Zhu , Honglin Xiong , Zixu Zhuang , Qian Wang

Generating controllable videos conforming to user intentions is an appealing yet challenging topic in computer vision. To enable maneuverable control in line with user intentions, a novel video generation task, named Text-Image-to-Video…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Yaosi Hu , Chong Luo , Zhenzhong Chen

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

Recent advances in deep generative models have demonstrated impressive results in photo-realistic facial image synthesis and editing. Facial expressions are inherently the result of muscle movement. However, existing neural network-based…

Computer Vision and Pattern Recognition · Computer Science 2019-11-07 ShahRukh Athar , Zhixin Shu , Dimitris Samaras

This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar…

Graphics · Computer Science 2023-08-29 Jianfeng Zhang , Hanshu Yan , Zhongcong Xu , Jiashi Feng , Jun Hao Liew

Recent success of generative adversarial networks (GAN) has made great progress on the face animation task. However, the complex scene structure of a face image still makes it a challenge to generate videos with face poses significantly…

Computer Vision and Pattern Recognition · Computer Science 2021-11-10 Qiulin Wang , Lu Zhang , Bo Li

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

Animatronic robots hold the promise of enabling natural human-robot interaction through lifelike facial expressions. However, generating realistic, speech-synchronized robot expressions poses significant challenges due to the complexities…

Robotics · Computer Science 2024-08-08 Boren Li , Hang Li , Hangxin Liu

Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduce AnyMoLe, a novel method that addresses this limitation by…

Graphics · Computer Science 2025-03-12 Kwan Yun , Seokhyeon Hong , Chaelin Kim , Junyong Noh

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Talking Face Generation (TFG) strives to create realistic and emotionally expressive digital faces. While previous TFG works have mastered the creation of naturalistic facial movements, they typically express a fixed target emotion in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Hao Yang , Yanyan Zhao , Tian Zheng , Hongbo Zhang , Bichen Wang , Di Wu , Xing Fu , Xuda Zhi , Yongbo Huang , Hao He

We present Wav2Lip-Emotion, a video-to-video translation architecture that modifies facial expressions of emotion in videos of speakers. Previous work modifies emotion in images, uses a single image to produce a video with animated emotion,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Ian Magnusson , Aruna Sankaranarayanan , Andrew Lippman

Audio-guided face reenactment aims at generating photorealistic faces using audio information while maintaining the same facial movement as when speaking to a real person. However, existing methods can not generate vivid face images or only…

Computer Vision and Pattern Recognition · Computer Science 2020-05-01 Jiangning Zhang , Liang Liu , Zhucun Xue , Yong Liu