English

Self-supervised Deformation Modeling for Facial Expression Editing

Computer Vision and Pattern Recognition 2019-11-07 v2

Abstract

Recent advances in deep generative models have demonstrated impressive results in photo-realistic facial image synthesis and editing. Facial expressions are inherently the result of muscle movement. However, existing neural network-based approaches usually only rely on texture generation to edit expressions and largely neglect the motion information. In this work, we propose a novel end-to-end network that disentangles the task of facial editing into two steps: a " "motion-editing" step and a "texture-editing" step. In the "motion-editing" step, we explicitly model facial movement through image deformation, warping the image into the desired expression. In the "texture-editing" step, we generate necessary textures, such as teeth and shading effects, for a photo-realistic result. Our physically-based task-disentanglement system design allows each step to learn a focused task, removing the need of generating texture to hallucinate motion. Our system is trained in a self-supervised manner, requiring no ground truth deformation annotation. Using Action Units [8] as the representation for facial expression, our method improves the state-of-the-art facial expression editing performance in both qualitative and quantitative evaluations.

Keywords

Cite

@article{arxiv.1911.00735,
  title  = {Self-supervised Deformation Modeling for Facial Expression Editing},
  author = {ShahRukh Athar and Zhixin Shu and Dimitris Samaras},
  journal= {arXiv preprint arXiv:1911.00735},
  year   = {2019}
}
R2 v1 2026-06-23T12:03:00.335Z