English

Texture Deformation Based Generative Adversarial Networks for Face Editing

Computer Vision and Pattern Recognition 2018-12-27 v1

Abstract

Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image translation and identity preservation. To address these issues, we propose a Texture Deformation Based GAN, namely TDB-GAN, to disentangle texture from original image and transfers domains based on the extracted texture. The approach utilizes the texture to transfer facial attributes and expressions without the consideration of the object pose. This leads to shaper details and more distinct visual effect of the synthesized faces. In addition, it brings the faster convergence during training. The effectiveness of the proposed method is validated through extensive ablation studies. We also evaluate our approach qualitatively and quantitatively on facial attribute and facial expression synthesis. The results on both the CelebA and RaFD datasets suggest that Texture Deformation Based GAN achieves better performance.

Keywords

Cite

@article{arxiv.1812.09832,
  title  = {Texture Deformation Based Generative Adversarial Networks for Face Editing},
  author = {WenTing Chen and Xinpeng Xie and Xi Jia and Linlin Shen},
  journal= {arXiv preprint arXiv:1812.09832},
  year   = {2018}
}

Comments

10 pages, 6 figures, 3 tables

R2 v1 2026-06-23T06:55:10.320Z