Related papers: Finding Kissing Numbers with Game-theoretic Reinfo…
Let $C(n)$ be the solution to the contact number problem, i.e., the maximum number of touching pairs among any packing of $n$ congruent spheres in $\mathbb{R}^3$. We prove the long conjectured values of $C(6)=12, C(7)=15$, and $C(8)=18$.…
A new upper bound $\kappa_T(K_n)\leq 2.9162^{(1+o(1))n}$ for the translative kissing number of the $n$-dimensional cross-polytope $K_n$ is proved, improving on Hadwiger's bound $\kappa_T(K_n)\leq 3^n-1$ from 1957. Furthermore, it is shown…
Many problems in astrophysics cover multiple orders of magnitude in spatial and temporal scales. While simulating systems that experience rapid changes in these conditions, it is essential to adapt the (time-) step size to capture the…
Equilibrium solution concepts of normal-form games, such as Nash equilibria, correlated equilibria, and coarse correlated equilibria, describe the joint strategy profiles from which no player has incentive to unilaterally deviate. They are…
Alt's problem, formulated in 1923, is to count the number of four-bar linkages whose coupler curve interpolates nine general points in the plane. This problem can be phrased as counting the number of solutions to a system of polynomial…
A family of spherical caps of the 2-dimensional unit sphere $\mathbb{S}^2$ is called a totally separable packing in short, a TS-packing if any two spherical caps can be separated by a great circle which is disjoint from the interior of each…
We apply Bayesian optimization and reinforcement learning to a problem in topology: the question of when a knot bounds a ribbon disk. This question is relevant in an approach to disproving the four-dimensional smooth Poincar\'e conjecture;…
Delsarte's method and its extensions allow to consider the upper bound problem for codes in 2-point-homogeneous spaces as a linear programming problem with perhaps infinitely many variables, which are the distance distribution. We show that…
Considering a finite intersection of balls and a finite union of other balls in an Euclidean space, we propose an exact method to test whether the intersection is covered by the union. We reformulate this problem into quadratic programming…
Cosmography has been referred to as a solution to the inverse scattering problem, which is reasonable since it allows us to calculate cosmological bounds from data samplers by performing an expansion of the cosmological observables around…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
A simple and popular childhood game, `LOVES' or the `Love Calculator', involves an iterated rule applied to a string of digits and gives rise to surprisingly rich behaviour. Traditionally, players' names are used to set the initial…
Packing problems, which ask how to arrange a collection of objects in space to meet certain criteria, are important in a great many physical and biological systems, where geometrical arrangements at small scales control behaviour at larger…
We present an extension of known semidefinite and linear programming upper bounds for spherical codes. We apply the main result for the distance distribution of a spherical code and show that this method can work effectively In particular,…
Inversive geometry can be used to generate exactly self-similar space-filling sphere packings. We present a construction method in two dimensions and generalize it to search for packings in higher dimensions. We newly discover 29…
We show that an analogy between crowding in fluid and jammed phases of hard spheres captures the density dependence of the kissing number for a family of numerically generated jammed states. We extend this analogy to jams of mixtures of…
We study the packing of a large number of congruent and non--overlapping circles inside a regular polygon. We have devised efficient algorithms that allow one to generate configurations of $N$ densely packed circles inside a regular polygon…
Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…
Partially ordered sets (posets) are fundamental combinatorial objects with important applications in computer science. Perhaps the most natural algorithmic task, given a size-$n$ poset, is to compute its number of linear extensions. In 1991…
The present work surveys problems in $n$-dimensional space with $n$ large. Early development in the study of packing and covering in high dimensions was motivated by the geometry of numbers. Subsequent results, such as the discovery of the…