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Related papers: Uni-Inter: Unifying 3D Human Motion Synthesis Acro…

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Inter prediction is a key technology to reduce the temporal redundancy in video coding. In natural videos, there are usually multiple moving objects with variable velocity, resulting in complex motion fields that are difficult to represent…

Image and Video Processing · Electrical Eng. & Systems 2024-07-23 Zhuoyuan Li , Yao Li , Chuanbo Tang , Li Li , Dong Liu , Feng Wu

We propose Uni-Animator, a novel Diffusion Transformer (DiT)-based framework for unified image and video sketch colorization. Existing sketch colorization methods struggle to unify image and video tasks, suffering from imprecise color…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Xinyuan Chen , Yao Xu , Shaowen Wang , Pengjie Song , Bowen Deng

Building autonomous agents that perceive and operate graphical user interfaces (GUIs) like humans has long been a vision in the field of artificial intelligence. Central to these agents is the capability for GUI interaction, which involves…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Hongxin Li , Jingran Su , Jingfan Chen , Zheng Ju , Yuntao Chen , Qing Li , Zhaoxiang Zhang

Progress in human behavior modeling involves understanding both implicit, early-stage perceptual behavior, such as human attention, and explicit, later-stage behavior, such as subjective preferences or likes. Yet most prior research has…

Robotic manipulation in unstructured environments requires planners to reason jointly about free-space motion and sustained, frictional contact with the environment. Existing (local) planning and simulation frameworks typically separate…

Robotics · Computer Science 2026-02-05 Bingkun Huang , Xin Ma , Nilanjan Chakraborty , Riddhiman Laha

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Scene-aware motion synthesis has been widely researched recently due to its numerous applications. Prevailing methods rely heavily on paired motion-scene data, while it is difficult to generalize to diverse scenes when trained only on a few…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Jingyu Gong , Chong Zhang , Fengqi Liu , Ke Fan , Qianyu Zhou , Xin Tan , Zhizhong Zhang , Yuan Xie

In this work, we study Human-Object Interaction Video Generation (HOIVG), which aims to synthesize high-quality human-object interaction videos conditioned on text, reference images, audio, and pose. This task holds significant practical…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Donghao Zhou , Guisheng Liu , Hao Yang , Jiatong Li , Jingyu Lin , Xiaohu Huang , Yichen Liu , Xin Gao , Cunjian Chen , Shilei Wen , Chi-Wing Fu , Pheng-Ann Heng

Layout generation plays a crucial role in enhancing both user experience and design efficiency. However, current approaches suffer from task-specific generation capabilities and perceptually misaligned evaluation metrics, leading to limited…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Shuo Lu , Yanyin Chen , Wei Feng , Jiahao Fan , Fengheng Li , Zheng Zhang , Jingjing Lv , Junjie Shen , Ching Law , Jian Liang

Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these…

Graphics · Computer Science 2025-02-21 Gan Chen , Ying He , Mulin Yu , F. Richard Yu , Gang Xu , Fei Ma , Ming Li , Guang Zhou

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Setareh Cohan , Guy Tevet , Daniele Reda , Xue Bin Peng , Michiel van de Panne

With the rapid development of diffusion models in image generation, the demand for more powerful and flexible controllable frameworks is increasing. Although existing methods can guide generation beyond text prompts, the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Haoxuan Wang , Jinlong Peng , Qingdong He , Hao Yang , Ying Jin , Jiafu Wu , Xiaobin Hu , Yanjie Pan , Zhenye Gan , Mingmin Chi , Bo Peng , Yabiao Wang

Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yujiang Pu , Zhanbo Huang , Vishnu Boddeti , Yu Kong

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Ziyan Guo , Zeyu Hu , De Wen Soh , Na Zhao

Our research presents a novel motion generation framework designed to produce whole-body motion sequences conditioned on multiple modalities simultaneously, specifically text and audio inputs. Leveraging Vector Quantized Variational…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Sohan Anisetty , James Hays

Video fundamentally intertwines two crucial axes: the dynamic content of a scene and the camera motion through which it is observed. However, existing generation models often entangle these factors, limiting independent control. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Yukun Wang , Ruihuang Li , Jiale Tao , Shiyuan Yang , Liyi Chen , Zhantao Yang , Handz , Yulan Guo , Shuai Shao , Qinglin Lu

Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Sarthak Batra , Partha P. Chakrabarti , Simon Hadfield , Armin Mustafa

Humans interact with an object in many different ways by making contact at different locations, creating a highly complex motion space that can be difficult to learn, particularly when synthesizing such human interactions in a controllable…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Xiaohan Zhang , Bharat Lal Bhatnagar , Vladimir Guzov , Sebastian Starke , Gerard Pons-Moll

Diffusion-based text-to-video generation (T2V) or image-to-video (I2V) generation have emerged as a prominent research focus. However, there exists a challenge in integrating the two generative paradigms into a unified model. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Xinyu Xiao , Binbin Yang , Tingtian Li , Yipeng Yu , Sen Lei

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang
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