English
Related papers

Related papers: KrwEmd: Revising the Imperfect-Recall Abstraction …

200 papers

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…

Computer Science and Game Theory · Computer Science 2025-11-18 Ioannis Anagnostides , Emanuel Tewolde , Brian Hu Zhang , Ioannis Panageas , Vincent Conitzer , Tuomas Sandholm

We address the synthesis of control policies for unknown discrete-time stochastic dynamical systems to satisfy temporal logic objectives. We present a data-driven, abstraction-based control framework that integrates online learning with…

Computer Science and Game Theory · Computer Science 2026-04-14 Irmak Sağlam , Mahdi Nazeri , Alessandro Abate , Sadegh Soudjani , Anne-Kathrin Schmuck

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

Artificial Intelligence · Computer Science 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

This study evaluates three reconstruction methods for sparse climate data: the simple inverse distance weighting (IDW), the statistically grounded ordinary kriging (OK), and the advanced implicit neural representation model (MMGN…

Machine Learning · Computer Science 2025-12-16 Jakub Walczak

Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In recent works, state abstraction has been applied to…

Artificial Intelligence · Computer Science 2025-02-18 Linjie Xu , Diego Perez-Liebana , Alexander Dockhorn

Artificial intelligence (AI) has surpassed top human players in a variety of games. In imperfect information games, these achievements have primarily been driven by Counterfactual Regret Minimization (CFR) and its variants for computing…

Computer Science and Game Theory · Computer Science 2025-05-29 Qi Ju , Thomas Tellier , Meng Sun , Zhemei Fang , Yunfeng Luo

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an…

Machine Learning · Computer Science 2020-12-01 Eric Steinberger , Adam Lerer , Noam Brown

Compressed sensing is a technique to sample compressible signals below the Nyquist rate, whilst still allowing near optimal reconstruction of the signal. In this paper we present a theoretical analysis of the iterative hard thresholding…

Information Theory · Computer Science 2008-05-06 Thomas Blumensath , Mike E. Davies

This paper addresses the exploration-exploitation dilemma inherent in decision-making, focusing on multi-armed bandit problems. The problems involve an agent deciding whether to exploit current knowledge for immediate gains or explore new…

Machine Learning · Statistics 2023-07-06 Alex Barbier-Chebbah , Christian L. Vestergaard , Jean-Baptiste Masson

Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as…

Artificial Intelligence · Computer Science 2024-01-17 Chenghao Huang , Yanbo Cao , Yinlong Wen , Tao Zhou , Yanru Zhang

The knowledge replay technique has been widely used in many tasks such as continual learning and continuous domain adaptation. The key lies in how to effectively encode the knowledge extracted from previous data and replay them during…

Machine Learning · Computer Science 2022-05-24 Yingying Zhang , Qiaoyong Zhong , Di Xie , Shiliang Pu

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication…

Computer Science and Game Theory · Computer Science 2024-06-25 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Manolis Zampetakis , Tuomas Sandholm , Paul W. Goldberg , Vincent Conitzer

Reinforcement learning defines the problem facing agents that learn to make good decisions through action and observation alone. To be effective problem solvers, such agents must efficiently explore vast worlds, assign credit from delayed…

Machine Learning · Computer Science 2022-03-02 David Abel

State abstraction has been an essential tool for dramatically improving the sample efficiency of reinforcement-learning algorithms. Indeed, by exposing and accentuating various types of latent structure within the environment, different…

Machine Learning · Computer Science 2021-06-18 Dilip Arumugam , Benjamin Van Roy

The growing demands of processing massive datasets have promoted irresistible trends of running machine learning applications on MapReduce. When processing large input data, it is often of greater values to produce fast and accurate enough…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-07 Rui Han , Fan Zhang , Zhentao Wang

Counterfactual Regret Minimization (CFR) is the most popular iterative algorithm for solving zero-sum imperfect-information games. Regret-Based Pruning (RBP) is an improvement that allows poorly-performing actions to be temporarily pruned,…

Computer Science and Game Theory · Computer Science 2016-09-13 Noam Brown , Tuomas Sandholm

Recent studies show that deep reinforcement learning (DRL) agents tend to overfit to the task on which they were trained and fail to adapt to minor environment changes. To expedite learning when transferring to unseen tasks, we propose a…

Artificial Intelligence · Computer Science 2024-02-22 Guy Azran , Mohamad H. Danesh , Stefano V. Albrecht , Sarah Keren

A fundamental challenge in imperfect-information games is that states do not have well-defined values. As a result, depth-limited search algorithms used in single-agent settings and perfect-information games do not apply. This paper…

Computer Science and Game Theory · Computer Science 2018-05-23 Noam Brown , Tuomas Sandholm , Brandon Amos

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…

Artificial Intelligence · Computer Science 2017-11-20 Noam Brown , Tuomas Sandholm