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Realizing today's cloud-level artificial intelligence functionalities directly on devices distributed at the edge of the internet calls for edge hardware capable of processing multiple modalities of sensory data (e.g. video, audio) at…
This paper introduces EXAdam ($\textbf{EX}$tended $\textbf{Adam}$), a novel optimization algorithm that builds upon the widely-used Adam optimizer. EXAdam incorporates two key enhancements: (1) new debiasing terms for improved moment…
High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time-consuming. Therefore, the challenging task of reconstructing visually…
Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning. However, the existing Hierarchical Reinforcement Learning…
Imitation from observation is the framework of learning tasks by observing demonstrated state-only trajectories. Recently, adversarial approaches have achieved significant performance improvements over other methods for imitating complex…
Mobile edge devices (e.g., AR/VR headsets) typically need to complete timely inference tasks while operating with limited on-board computing and energy resources. In this paper, we investigate the problem of collaborative inference in…
In sketched clustering, a dataset of $T$ samples is first sketched down to a vector of modest size, from which the centroids are subsequently extracted. Advantages include i) reduced storage complexity and ii) centroid extraction complexity…
Interleaving is an online evaluation approach for information retrieval systems that compares the effectiveness of ranking functions in interpreting the users' implicit feedback. Previous work such as Hofmann et al (2011) has evaluated the…
Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect information. Poker is the quintessential game of imperfect…
We introduce an efficient and exact algorithm, together with a faster but approximate version, which implements with a sub-quadratic complexity the hold-out derived from T-estimation. We study empirically the performance of this hold-out in…
We characterise the problem of abstraction in the context of deep reinforcement learning. Various well established approaches to analogical reasoning and associative memory might be brought to bear on this issue, but they present…
The recognition of abstracts is crucial for effectively locating the content and clarifying the article. Existing move recognition algorithms lack the ability to learn word position information to obtain contextual semantics. This paper…
Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast,…
Although LLM-based conversational agents demonstrate strong fluency and coherence, they still produce undesirable behaviors (errors) that are challenging to prevent from reaching users during deployment. Recent research leverages large…
Low-quality data often suffer from insufficient image details, introducing an extra implicit aspect of camouflage that complicates camouflaged object detection (COD). Existing COD methods focus primarily on high-quality data, overlooking…
An efficient algorithm is required to extract moving objects (asteroids, satellites, and space debris) from enormous data with advances in observational instruments. We have developed an algorithm, tracee, to swiftly detect points aligned…
Greedy algorithm are in widespread use for sparse recovery because of its efficiency. But some evident flaws exists in most popular greedy algorithms, such as CoSaMP, which includes unreasonable demands on prior knowledge of target signal…
Autoregressive decoding with generative Large Language Models (LLMs) on accelerators (GPUs/TPUs) is often memory-bound where most of the time is spent on transferring model parameters from high bandwidth memory (HBM) to cache. On the other…
We present the concept of approximate intermittent computing and demonstrate its application. Intermittent computations stem from the erratic energy patterns caused by energy harvesting: computations unpredictably terminate whenever energy…
Recent Transformer-based summarization models have provided a promising approach to abstractive summarization. They go beyond sentence selection and extractive strategies to deal with more complicated tasks such as novel word generation and…