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The use of spontaneous language to derive appropriate digital markers has become an emergent, promising and non-intrusive method to diagnose and monitor dementia. Here we propose methods to capture language coherence as a cost-effective,…

Computation and Language · Computer Science 2023-10-17 Dimitris Gkoumas , Adam Tsakalidis , Maria Liakata

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Screening for any of the Autism Spectrum Disorders is a complicated process often involving a hybrid of behavioural observations and questionnaire based tests. Typically carried out in a controlled setting, this process requires trained…

Human-Computer Interaction · Computer Science 2021-12-07 Rahul Bishain , Bhismadev Chakrabarti , Jayashree Dasgupta , Indu Dubey , Sharat Chandran

Mild Cognitive Impairment (MCI) affects 15-20% of adults aged 65 and older, often making kitchen navigation and independent living difficult, particularly in lower-income communities with limited access to professional design help. This…

Human-Computer Interaction · Computer Science 2026-04-16 Ibrahim Bilau , Nicole Li , Terrence Malayvong , Eunhwa Yang

Dementia is a group of irreversible, chronic, and progressive neurodegenerative disorders resulting in impaired memory, communication, and thought processes. In recent years, clinical research advances in brain aging have focused on the…

Computation and Language · Computer Science 2021-02-25 Swati Padhee , Anurag Illendula , Megan Sadler , Valerie L. Shalin , Tanvi Banerjee , Krishnaprasad Thirunarayan , William L. Romine

Eye contact is a crucial element of non-verbal communication that signifies interest, attention, and participation in social interactions. As a result, measures of eye contact arise in a variety of applications such as the assessment of the…

Human-Computer Interaction · Computer Science 2019-02-05 Eunji Chong , Katha Chanda , Zhefan Ye , Audrey Southerland , Nataniel Ruiz , Rebecca M. Jones , Agata Rozga , James M. Rehg

This paper presents REMind, an innovative educational robot-mediated role-play game designed to support anti-bullying bystander intervention among children. REMind invites players to observe a bullying scenario enacted by social robots,…

Robotics · Computer Science 2026-04-02 Elaheh Sanoubari , Neil Fernandes , Keith Rebello , Alicia Pan , Andrew Houston , Kerstin Dautenhahn

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it is subject to the replicability crisis that currently…

Machine Learning · Computer Science 2022-03-03 Matthias Müller-Brockhausen , Aske Plaat , Mike Preuss

The timely identification of significant memory concern (SMC) is crucial for proactive cognitive health management, especially in an aging population. Detecting SMC early enables timely intervention and personalized care, potentially…

Machine Learning · Computer Science 2024-05-31 M. Sajid , Rahul Sharma , Iman Beheshti , M. Tanveer

Introduction: We present a screening method for early dementia using features based on sound objects as voice biomarkers. Methods: The final dataset used for machine learning models consisted of 266 observations, with a distribution of 186…

Decoding brain activity into natural language is a major challenge in AI with important applications in assistive communication, neurotechnology, and human-computer interaction. Most existing Brain-Computer Interface (BCI) approaches rely…

Machine Learning · Computer Science 2026-03-19 Akshaj Murhekar , Christina Liu , Abhijit Mishra , Shounak Roychowdhury , Jacek Gwizdka

This study investigates the integration of assistive therapeutic robotics, wearable sensors, and spatial sensors within an intelligent environment tailored for dementia care. The feasibility study aims to assess the collective impact of…

Human-Computer Interaction · Computer Science 2026-02-25 Arshia A Khan , Rupak Kumar Das , Anna Martin , Dale Dowling , Rana Imtiaz

This review paper explores recent advances in deep learning approaches for non-invasive cognitive impairment detection. We examine various non-invasive indicators of cognitive decline, including speech and language, facial, and motoric…

Machine Learning · Computer Science 2025-04-16 Muath Alsuhaibani , Ali Pourramezan Fard , Jian Sun , Farida Far Poor , Peter S. Pressman , Mohammad H. Mahoor

This paper presents a novel game prototype that uses music and motion detection as preventive medicine for the elderly. Given the aging populations around the globe, and the limited resources and staff able to care for these populations,…

Human-Computer Interaction · Computer Science 2019-06-26 Kat Agres , Simon Lui , Dorien Herremans

Research on Brain-Computer Interface (BCI) began in the 1970s and has increased in volume and diversified significantly since then. Today BCI is widely used for applications like assistive devices for physically challenged users, mental…

Human-Computer Interaction · Computer Science 2023-09-26 Ritam Ghosh

Understanding the relationship between mild cognitive impairment (MCI) and driving behavior is essential for enhancing road safety, particularly among older adults. This study introduces a novel approach by incorporating specific trip…

In active sequential testing, also termed pure exploration, a learner is tasked with the goal to adaptively acquire information so as to identify an unknown ground-truth hypothesis with as few queries as possible. This problem, originally…

Machine Learning · Computer Science 2026-02-23 Alessio Russo , Yin-Ching Lee , Ryan Welch , Aldo Pacchiano

Standardized tests play a crucial role in the detection of cognitive impairment. Previous work demonstrated that automatic detection of cognitive impairment is possible using audio data from a standardized picture description task. The…

Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with…

Human-Computer Interaction · Computer Science 2026-03-10 Fabrizio Fornari , Eleonora Cova , Niccolò Vito Vacca , Francesco Bocci , Marcello Sarini , Luigi Caputo

Neurocognitive disorders (NCDs), such as Alzheimer's disease, are globally prevalent and require scalable screening methods for proactive management. Prior research has explored the potential of technologies like conversational AI (CAI) to…

Human-Computer Interaction · Computer Science 2026-04-23 Jiaxiong Hu , Ruowen Niu , Qiuxin Du , Chenzhuo Xiang , Yirui Zuo , Jihong Jeung , Xiaojuan Ma