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This paper presents Generalized Proof-Number Monte-Carlo Tree Search: a generalization of recently proposed combinations of Proof-Number Search (PNS) with Monte-Carlo Tree Search (MCTS), which use (dis)proof numbers to bias UCB1-based…

Artificial Intelligence · Computer Science 2025-06-17 Jakub Kowalski , Dennis J. N. J. Soemers , Szymon Kosakowski , Mark H. M. Winands

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define…

Artificial Intelligence · Computer Science 2024-05-30 Jakub Kowalski , Elliot Doe , Mark H. M. Winands , Daniel Górski , Dennis J. N. J. Soemers

The focus of my PhD thesis is on exploring parallel approaches to efficiently solve problems modeled by constraints and presenting a new proposal. Current solvers are very advanced; they are carefully designed to effectively manage the…

Artificial Intelligence · Computer Science 2019-09-23 Fabio Tardivo

We investigate distributed memory parallel sorting algorithms that scale to the largest available machines and are robust with respect to input size and distribution of the input elements. The main outcome is that four sorting algorithms…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-17 Michael Axtmann , Peter Sanders

Reasoning-augmented search agents such as Search-R1, trained via reinforcement learning with verifiable rewards (RLVR), demonstrate remarkable capabilities in multi-step information retrieval from external knowledge sources. These agents…

Computation and Language · Computer Science 2025-08-14 Shu Zhao , Tan Yu , Anbang Xu , Japinder Singh , Aaditya Shukla , Rama Akkiraju

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

Machine Learning · Computer Science 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

Artificial Intelligence · Computer Science 2024-04-26 Sergey Pastukhov

We study strategy improvement algorithms for solving parity games. While these algorithms are known to solve parity games using a very small number of iterations, experimental studies have found that a high step complexity causes them to…

Data Structures and Algorithms · Computer Science 2017-05-08 John Fearnley

Test-time compute can be scaled both sequentially and in parallel. Sequential scaling involves lengthening the generation process, while parallel scaling involves verifying and selecting among multiple candidate outputs. Combining these two…

Artificial Intelligence · Computer Science 2025-10-08 Weihao Zeng , Keqing He , Chuqiao Kuang , Xiaoguang Li , Junxian He

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

The rapid advancement of GPU technology has unlocked powerful parallel processing capabilities, creating new opportunities to enhance classic search algorithms. This hardware has been exploited in best-first search algorithms with neural…

Artificial Intelligence · Computer Science 2025-11-18 Ehsan Futuhi , Nathan R. Sturtevant

We present a parallel solver for numerical constraint satisfaction problems (NCSPs) that can scale on a number of cores. Our proposed method runs worker solvers on the available cores and simultaneously the workers cooperate for the search…

Artificial Intelligence · Computer Science 2014-11-07 Daisuke Ishii , Kazuki Yoshizoe , Toyotaro Suzumura

Similarity search is one of the most fundamental computations that are regularly performed on ever-increasing protein datasets. Scalability is of paramount importance for uncovering novel phenomena that occur at very large scales. We…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-06 Oguz Selvitopi , Saliya Ekanayake , Giulia Guidi , Muaaz G. Awan , Georgios A. Pavlopoulos , Ariful Azad , Nikos Kyrpides , Leonid Oliker , Katherine Yelick , Aydın Buluç

It has been shown that a class of probabilistic domain models cannot be learned correctly by several existing algorithms which employ a single-link look ahead search. When a multi-link look ahead search is used, the computational complexity…

Artificial Intelligence · Computer Science 2013-02-08 TongSheng Chu , Yang Xiang

It is common practice to use large computational resources to train neural networks, as is known from many examples, such as reinforcement learning applications. However, while massively parallel computing is often used for training models,…

Artificial Intelligence · Computer Science 2021-04-07 Xiufeng Yang , Tanuj Kr Aasawat , Kazuki Yoshizoe

Tree of Thoughts (ToT) enhances Large Language Model (LLM) reasoning by structuring problem-solving as a spanning tree. However, recent methods focus on search accuracy while overlooking computational efficiency. The challenges of…

Artificial Intelligence · Computer Science 2025-02-28 Yifu Ding , Wentao Jiang , Shunyu Liu , Yongcheng Jing , Jinyang Guo , Yingjie Wang , Jing Zhang , Zengmao Wang , Ziwei Liu , Bo Du , Xianglong Liu , Dacheng Tao

We develop methods for accelerating metric similarity search that are effective on modern hardware. Our algorithms factor into easily parallelizable components, making them simple to deploy and efficient on multicore CPUs and GPUs. Despite…

Databases · Computer Science 2016-11-15 Lawrence Cayton

Sprouts is a two-player topological game, invented in 1967 in the University of Cambridge by John Conway and Michael Paterson. The game starts with p spots, and ends in at most 3p-1 moves. The first player who cannot play loses. The…

Combinatorics · Mathematics 2010-08-16 Julien Lemoine , Simon Viennot

To harness modern multicore processors, it is imperative to develop parallel versions of fundamental algorithms. In this paper, we compare different approaches to parallel best-first search in a shared-memory setting. We present a new…

Artificial Intelligence · Computer Science 2014-01-17 Ethan Burns , Sofia Lemons , Wheeler Ruml , Rong Zhou

Large reasoning models (LRMs) excel at complex reasoning tasks but typically generate lengthy sequential chains-of-thought, resulting in long inference times before arriving at the final answer. To address this challenge, we introduce…

Artificial Intelligence · Computer Science 2025-12-04 Emil Biju , Shayan Talaei , Zhemin Huang , Mohammadreza Pourreza , Azalia Mirhoseini , Amin Saberi
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