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Particle-based shape modeling (PSM) is a family of approaches that automatically quantifies shape variability across anatomical cohorts by positioning particles (pseudo landmarks) on shape surfaces in a consistent configuration. Recent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Hong Xu , Shireen Y. Elhabian

This letter describes an incremental multimodal surface mapping methodology, which represents the environment as a continuous probabilistic model. This model enables high-resolution reconstruction while simultaneously compressing spatial…

Robotics · Computer Science 2024-04-18 Kshitij Goel , Wennie Tabib

In image set classification, a considerable progress has been made by representing original image sets on Grassmann manifolds. In order to extend the advantages of the Euclidean based dimensionality reduction methods to the Grassmann…

Computer Vision and Pattern Recognition · Computer Science 2022-01-25 Rui Wang , Xiao-Jun Wu , Kai-Xuan Chen , Josef Kittler

A number of recent studies have focused on developing surgical simulation platforms to train machine learning (ML) agents or models with synthetic data for surgical assistance. While existing platforms excel at tasks such as rigid body…

Robotics · Computer Science 2025-07-04 Yafei Ou , Mahdi Tavakoli

Computer simulation models are widely used to study complex physical systems. A related fundamental topic is the inverse problem, also called calibration, which aims at learning about the values of parameters in the model based on…

Methodology · Statistics 2024-01-03 Yang Li , Shifeng Xiong

The Finite element method (FEM) has long served as the computational backbone for topology optimization (TO). However, for designing structures undergoing large deformations, conventional FEM-based TO often exhibits numerical instabilities…

Computational Engineering, Finance, and Science · Computer Science 2026-03-17 Rahul Kumar Padhy , Aaditya Chandrasekhar , Krishnan Suresh

A significant challenge in object detection is accurate identification of an object's position in image space, whereas one algorithm with one set of parameters is usually not enough, and the fusion of multiple algorithms and/or parameters…

Computer Vision and Pattern Recognition · Computer Science 2018-03-20 Pan Wei , John E. Ball , Derek T. Anderson

This paper proposes a hybrid learning and optimization framework for mobile manipulators for complex and physically interactive tasks. The framework exploits an admittance-type physical interface to obtain intuitive and simplified human…

We propose a model that is able to perform unsupervised physical parameter estimation of systems from video, where the differential equations governing the scene dynamics are known, but labeled states or objects are not available. Existing…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Miguel Jaques , Michael Burke , Timothy Hospedales

Estimating physical properties for visual data is a crucial task in computer vision, graphics, and robotics, underpinning applications such as augmented reality, physical simulation, and robotic grasping. However, this area remains…

We present a method for system identification of flexible objects by measuring forces and displacement during interaction with a manipulating arm. We model the object's structure and flexibility by a chain of rigid bodies connected by…

Robotics · Computer Science 2014-02-13 Timothy M. Caldwell , Dave Coleman , Nikolaus Correll

The Material Point Method (MPM) is a hybrid Eulerian-Lagrangian approach capable of simulating large deformation problems of history-dependent materials. While the MPM can represent complex and evolving material domains by using Lagrangian…

Geophysics · Physics 2019-10-01 Ezra Y. S. Tjung , Shyamini Kularathna , Krishna Kumar , Kenichi Soga

This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and z-buffering, the solution is precise and very easy to…

Robotics · Computer Science 2024-06-04 Jonathan Fabrizio

Discrete particle simulations have become the standard in science and industrial applications exploring the properties of particulate systems. Most of such simulations rely on the concept of interacting spherical particles to describe the…

Numerical Analysis · Mathematics 2023-11-01 Igor Ostanin , Vasileios Angelidakis , Timo Plath , Sahar Pourandi , Anthony Thornton , Thomas Weinhart

A new gradient-based particle sampling method, MPM-ParVI, based on material point method (MPM), is proposed for variational inference. MPM-ParVI simulates the deformation of a deformable body (e.g. a solid or fluid) under external effects…

Artificial Intelligence · Computer Science 2024-07-31 Yongchao Huang

Most camera lens systems are designed in isolation, separately from downstream computer vision methods. Recently, joint optimization approaches that design lenses alongside other components of the image acquisition and processing pipeline…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Geoffroi Côté , Fahim Mannan , Simon Thibault , Jean-François Lalonde , Felix Heide

The simulation of high-rate deformation and failure of metals is has traditionally been performed using Lagrangian finite element methods or Eulerian hydrocodes. Lagrangian mesh-based methods are limited by issues involving mesh…

Computational Physics · Physics 2012-01-13 Biswajit Banerjee , James E. Guilkey , Todd B. Harman , John A. Schmidt , Patrick A. McMurtry

While visual object detection with deep learning has received much attention in the past decade, cases when heavy intra-class occlusions occur have not been studied thoroughly. In this work, we propose a Non-Maximum-Suppression (NMS)…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Chenhongyi Yang , Vitaly Ablavsky , Kaihong Wang , Qi Feng , Margrit Betke

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation,…

Graphics · Computer Science 2025-06-10 Zeyu Xiao , Zhenyi Wu , Mingyang Sun , Qipeng Yan , Yufan Guo , Zhuoer Liang , Lihua Zhang

Human-robot collaborative applications require scene representations that are kept up-to-date and facilitate safe motions in dynamic scenes. In this letter, we present an interactive distance field mapping and planning (IDMP) framework that…

Robotics · Computer Science 2024-10-24 Usama Ali , Lan Wu , Adrian Mueller , Fouad Sukkar , Tobias Kaupp , Teresa Vidal-Calleja