Related papers: PALM: A Dataset and Baseline for Learning Multi-su…
In this paper, we consider a novel problem of reconstructing a 3D human avatar from multiple unconstrained frames, independent of assumptions on camera calibration, capture space, and constrained actions. The problem should be addressed by…
We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…
Dual-arm robotic grasping is crucial for handling large objects that require stable and coordinated manipulation. While single-arm grasping has been extensively studied, datasets tailored for dual-arm settings remain scarce. We introduce a…
Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While real human hand represents one of the most intricate…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Soft biometric attributes such as gender, ethnicity or age may provide useful information for biometrics and forensics applications. Researchers used, e.g., face, gait, iris, and hand, etc. to classify such attributes. Even though hand has…
Multi-hand semantic grasp generation aims to generate feasible and semantically appropriate grasp poses for different robotic hands based on natural language instructions. Although the task is highly valuable, due to the lack of multihand…
Object grasping is critical for many applications, which is also a challenging computer vision problem. However, for the clustered scene, current researches suffer from the problems of insufficient training data and the lacking of…
People control their bodies to establish contact with the environment. To comprehensively understand actions across diverse visual contexts, it is essential to simultaneously consider \textbf{what} action is occurring and \textbf{where} it…
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…
Contactless palmprints are comprised of both global and local discriminative features. Most prior work focuses on extracting global features or local features alone for palmprint matching, whereas this research introduces a novel framework…
Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…
Current finger-vein or palm-vein recognition systems usually require direct contact of the subject with the apparatus. This can be problematic in environments where hygiene is of primary importance. In this work we present a contactless…
Foundation models have been successful in natural language processing and computer vision because they are capable of capturing the underlying structures (foundation) of natural languages. However, in medical imaging, the key foundation…
We introduce ImageGem, a dataset for studying generative models that understand fine-grained individual preferences. We posit that a key challenge hindering the development of such a generative model is the lack of in-the-wild and…
Text-to-image generation models have achieved remarkable advancements in recent years, aiming to produce realistic images from textual descriptions. However, these models often struggle with generating anatomically accurate representations…
Person re-identification is the problem of recognizing people across different images or videos with non-overlapping views. Although there has been much progress in person re-identification over the last decade, it remains a challenging…
We propose an automatic method for generating high-quality annotations for depth-based hand segmentation, and introduce a large-scale hand segmentation dataset. Existing datasets are typically limited to a single hand. By exploiting the…
The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis,…
Hand pose estimation (HPE) can be used for a variety of human-computer interaction applications such as gesture-based control for physical or virtual/augmented reality devices. Recent works have shown that videos or multi-view images carry…