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We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…

We construct the first markerless deformable interaction dataset recording interactive motions of the hands and deformable objects, called HMDO (Hand Manipulation with Deformable Objects). With our built multi-view capture system, it…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Wei Xie , Zhipeng Yu , Zimeng Zhao , Binghui Zuo , Yangang Wang

Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated,…

Recently, ocular biometrics in unconstrained environments using images obtained at visible wavelength have gained the researchers' attention, especially with images captured by mobile devices. Periocular recognition has been demonstrated to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Luiz A. Zanlorensi , Rayson Laroca , Diego R. Lucio , Lucas R. Santos , Alceu S. Britto , David Menotti

Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Mohit Goyal , Sahil Modi , Rishabh Goyal , Saurabh Gupta

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been…

Graphics · Computer Science 2025-07-29 Wenning Xu , Shiyu Fan , Paul Henderson , Edmond S. L. Ho

Hand Gesture is a popular way to interact or control machines and it has been implemented in many applications. The geometry of hand is such that it is hard to construct in virtual environment and control the joints but the functionality…

Computer Vision and Pattern Recognition · Computer Science 2013-04-18 J. L. Raheja , A. Chaudhary , K Singal

For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Haoran Geng , Helin Xu , Chengyang Zhao , Chao Xu , Li Yi , Siyuan Huang , He Wang

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Xu Chen , Tianjian Jiang , Jie Song , Jinlong Yang , Michael J. Black , Andreas Geiger , Otmar Hilliges

Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhangsihao Yang , Mengyi Shan , Mohammad Farazi , Wenhui Zhu , Yanxi Chen , Xuanzhao Dong , Yalin Wang

This work studies the problem of shape reconstruction and object localization using a vision-based tactile sensor, GelSlim. The main contributions are the recovery of local shapes from contact, an approach to reconstruct the tactile shape…

Robotics · Computer Science 2019-07-12 Maria Bauza , Oleguer Canal , Alberto Rodriguez

We present HUP-3D, a 3D multi-view multi-modal synthetic dataset for hand-ultrasound (US) probe pose estimation in the context of obstetric ultrasound. Egocentric markerless 3D joint pose estimation has potential applications in mixed…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Manuel Birlo , Razvan Caramalau , Philip J. "Eddie" Edwards , Brian Dromey , Matthew J. Clarkson , Danail Stoyanov

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion…

Humans take advantage of real world symmetries for various tasks, yet capturing their superb symmetry perception mechanism with a computational model remains elusive. Motivated by a new study demonstrating the extremely high inter-person…

Computer Vision and Pattern Recognition · Computer Science 2017-08-29 Christopher Funk , Yanxi Liu

Current pre-training methods in computer vision focus on natural images in the daily-life context. However, abstract diagrams such as icons and symbols are common and important in the real world. This work is inspired by Tangram, a game…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 Yizhou Zhao , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Estimating 3D hand and object pose from a single image is an extremely challenging problem: hands and objects are often self-occluded during interactions, and the 3D annotations are scarce as even humans cannot directly label the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-10 Shaowei Liu , Hanwen Jiang , Jiarui Xu , Sifei Liu , Xiaolong Wang

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Sai Kumar Dwivedi , Dimitrije Antić , Shashank Tripathi , Omid Taheri , Cordelia Schmid , Michael J. Black , Dimitrios Tzionas

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Qijun Gan , Zijie Zhou , Jianke Zhu

The availability of a large labeled dataset is a key requirement for applying deep learning methods to solve various computer vision tasks. In the context of understanding human activities, existing public datasets, while large in size, are…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Yizhak Ben-Shabat , Xin Yu , Fatemeh Sadat Saleh , Dylan Campbell , Cristian Rodriguez-Opazo , Hongdong Li , Stephen Gould
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