Related papers: Confidentiality in a Card-Based Protocol Under Rep…
We propose a model of card shuffling where a pack of cards, spread as points on a square table, are repeatedly gathered locally at random spots and then spread towards a random direction. A shuffling of the cards is then obtained by…
We study a general scenario where confidential information is distributed among a group of agents who wish to share it in such a way that the data becomes common knowledge among them but an eavesdropper intercepting their communications…
In a recent work Conger and Howald derived asymptotic formulas for the randomness, after shuffling, of decks with repeating cards or all-distinct decks dealt into hands. In the latter case the deck does not need to be fully randomized: the…
A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…
The card-cyclic-to-random shuffle is the card shuffle where the $n$ cards are labeled $1,\ldots,n$ according to their starting positions. Then the cards are mixed by first picking card $1$ from the deck and reinserting it at a uniformly…
Recently Wilson [Ann. Appl. Probab. 14 (2004) 274--325] introduced an important new technique for lower bounding the mixing time of a Markov chain. In this paper we extend Wilson's technique to find lower bounds of the correct order for…
This paper deals with distributed matrix multiplication. Each player owns only one row of both matrices and wishes to learn about one distinct row of the product matrix, without revealing its input to the other players. We first improve on…
We study a protocol for distributed computation called shuffled check-in, which achieves strong privacy guarantees without requiring any further trust assumptions beyond a trusted shuffler. Unlike most existing work, shuffled check-in…
After a general introduction, the thesis is divided into four parts. In the first, we discuss the task of coin tossing, principally in order to highlight the effect different physical theories have on security in a straightforward manner,…
Alice is a charismatic quantum cryptographer who believes her parties are unmissable; Bob is a (relatively) glamorous string theorist who believes he is an indispensable guest. To prevent possibly traumatic collisions of self-perception and…
Research in the area of secure multi-party computation using a deck of playing cards, often called card-based cryptography, started from the introduction of the five-card trick protocol to compute the logical AND function by den Boer in…
Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…
In card games, in casino games with multiple decks of cards and in cryptography, one is sometimes faced with the following problem: how can a human (as opposed to a computer) shuffle a large deck of cards? The procedure we study is to break…
Mechanical shufflers used in many casinos employ a card shuffling scheme called \emph{shelf shuffling}. In a single-shelf shuffling, cards arrive sequentially, and each incoming card is independently placed on the top or the bottom of a…
Coin flipping is a cryptographic primitive in which two spatially separated players, who in principle do not trust each other, wish to establish a common random bit. If we limit ourselves to classical communication, this task requires…
Cake-cutting algorithms, which aim to fairly allocate a continuous resource based on individual agent preferences, have seen significant progress over the past two decades. Much of the research has concentrated on fairness, with…
In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…
In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…
We study the cutoff phenomenon for generalized riffle shuffles where, at each step, the deck of cards is cut into a random number of packs of multinomial sizes which are then riffled together.
Consider an n by n array of cards shuffled in the following manner. An element x of the array is chosen uniformly at random; Then with probability 1/2 the rectangle of cards above and to the left of x is rotated 180 degrees, and with…