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This paper offers a natural stochastic semantics of Networks of Priced Timed Automata (NPTA) based on races between components. The semantics provides the basis for satisfaction of probabilistic Weighted CTL properties (PWCTL),…

Software Engineering · Computer Science 2014-12-01 Alexandre David , Kim G. Larsen , Axel Legay , Marius Mikučionis , Danny Bøgsted Poulsen , Jonas van Vliet , Zheng Wang

Iterated Prisoner's Dilemma(IPD) is a well-known benchmark for studying the long term behaviors of rational agents, such as how cooperation can emerge among selfish and unrelated agents that need to co-exist over long term. Many well-known…

Computer Science and Game Theory · Computer Science 2017-12-19 Shiheng Wang , Fangzhen Lin

Motivated by the increasing interest in the explicit representation and handling of various "preference" structures arising in modern digital economy, this work introduces a new class of "one-to-many stable-matching" problems where a set of…

Multiagent Systems · Computer Science 2025-03-19 Spyros Reveliotis , Eva Robillard

We propose multi-type probabilistic serial (MPS) and multi-type random priority (MRP) as extensions of the well known PS and RP mechanisms to the multi-type resource allocation problem (MTRA) with partial preferences. In our setting, there…

Artificial Intelligence · Computer Science 2020-10-30 Haibin Wang , Sujoy Sikdar , Xiaoxi Guo , Lirong Xia , Yongzhi Cao , Hanpin Wang

Various extensions of the temporal logic ATL have recently been introduced to express rich properties of multi-agent systems. Among these, ATLsc extends ATL with strategy contexts, while Strategy Logic has first-order quantification over…

Logic in Computer Science · Computer Science 2013-07-18 François Laroussinie , Nicolas Markey

The chance constrained travelling thief problem (chance constrained TTP) has been introduced as a stochastic variation of the classical travelling thief problem (TTP) in an attempt to embody the effect of uncertainty in the problem…

Neural and Evolutionary Computing · Computer Science 2025-05-02 Thilina Pathirage Don , Aneta Neumann , Frank Neumann

We address two central notions of fairness in the literature of planning on nondeterministic fully observable domains. The first, which we call stochastic fairness, is classical, and assumes an environment which operates probabilistically…

Artificial Intelligence · Computer Science 2019-12-25 Benjamin Aminof , Giuseppe De Giacomo , Sasha Rubin

We study no-money mechanisms for allocating indivisible items to strategic agents with additive preferences under a stochastic model. In this model, items' values are drawn from an underlying distribution and mechanisms are evaluated with…

Computer Science and Game Theory · Computer Science 2026-02-16 Daniel Halpern , Alexandros Psomas , Shirley Zhang

Real-world recommendation systems often consist of two phases. In the first phase, multiple predictive models produce the probability of different immediate user actions. In the second phase, these predictions are aggregated according to a…

The purpose of this note is to prove the existence of a randomized mechanism, a social decision scheme (SDS), with desirable fairness, efficiency, and strategyproofness properties unmatched by all known SDSs. In particular, we disprove a…

Computer Science and Game Theory · Computer Science 2014-11-27 Florian Brandl

In this paper,we consider the restless bandit problem, which is one of the most well-studied generalizations of the celebrated stochastic multi-armed bandit problem in decision theory. However, it is known be PSPACE-Hard to approximate to…

Machine Learning · Computer Science 2011-04-29 Quan Liu , Kehao Wang , Lin Chen

We consider parametrized versions of metrical task systems and metrical service systems, two fundamental models of online computing, where the constrained parameter is the number of possible distinct requests $m$. Such parametrization…

Data Structures and Algorithms · Computer Science 2019-04-09 Sébastien Bubeck , Yuval Rabani

We study private-good allocation under general constraints. Several prominent examples are special cases, including house allocation, roommate matching, social choice, and multiple assignment. Every individually strategy-proof and Pareto…

Theoretical Economics · Economics 2025-11-04 Joseph Root , David S. Ahn

Reallocating resources to get mutually beneficial outcomes is a fundamental problem in various multi-agent settings. While finding an arbitrary Pareto optimal allocation is generally easy, checking whether a particular allocation is Pareto…

Computer Science and Game Theory · Computer Science 2018-05-18 Haris Aziz , Peter Biro , Jerome Lang , Julien Lesca , Jerome Monnot

In frequently repeated matching scenarios, individuals may require diversification in their choices. Therefore, when faced with a set of potential outcomes, each individual may have an ideal lottery over outcomes that represents their…

Computer Science and Game Theory · Computer Science 2024-04-29 Rasoul Ramezanian

The problem of making sequential decisions in unknown probabilistic environments is studied. In cycle $t$ action $y_t$ results in perception $x_t$ and reward $r_t$, where all quantities in general may depend on the complete history. The…

Artificial Intelligence · Computer Science 2007-05-23 Marcus Hutter

In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and…

Multiagent Systems · Computer Science 2023-10-27 Francesco Belardinelli , Wojciech Jamroga , Munyque Mittelmann , Aniello Murano

We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

Computer Science and Game Theory · Computer Science 2012-07-05 Dimitris Fotakis , Christos Tzamos

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling

We characterize the optimal reward functions (scoring rules) that incentivize an agent to acquire information and report it truthfully to the principal. The optimal scoring rules let the agent make a simple binary bet in single-dimensional…

Computer Science and Game Theory · Computer Science 2025-10-03 Jason D. Hartline , Yingkai Li , Liren Shan , Yifan Wu
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