Related papers: Explorability in Pushdown Automata
The fully enriched μ-calculus is the extension of the propositional μ-calculus with inverse programs, graded modalities, and nominals. While satisfiability in several expressive fragments of the fully enriched μ-calculus is known…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
Discounting the influence of future events is a key paradigm in economics and it is widely used in computer-science models, such as games, Markov decision processes (MDPs), reinforcement learning, and automata. While a single game or MDP…
An automaton is universal if it accepts every possible input. We study the notion of u-universality, which asserts that the automaton accepts every input starting with u. Universality and u-universality are both EXPTIME-hard for…
We study expression learning problems with syntactic restrictions and introduce the class of finite-aspect checkable languages to characterize symbolic languages that admit decidable learning. The semantics of such languages can be defined…
Exploration has been a crucial part of reinforcement learning, yet several important questions concerning exploration efficiency are still not answered satisfactorily by existing analytical frameworks. These questions include exploration…
The state complexity, respectively, nondeterministic state complexity of a regular language $L$ is the number of states of the minimal deterministic, respectively, of a minimal nondeterministic finite automaton for $L$. Some of the most…
Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract…
Probabilistic pushdown automata (pPDA) are a natural operational model for a variety of recursive discrete stochastic processes. In this paper, we study certificates - succinct and easily verifiable proofs - for upper and lower bounds on…
We consider the problem of pure exploration with subset-wise preference feedback, which contains $N$ arms with features. The learner is allowed to query subsets of size $K$ and receives feedback in the form of a noisy winner. The goal of…
In continuous control, exploration is often performed through undirected strategies in which parameters of the networks or selected actions are perturbed by random noise. Although the deep setting of undirected exploration has been shown to…
Recent developments in machine learning have introduced models that approach human performance at the cost of increased architectural complexity. Efforts to make the rationales behind the models' predictions transparent have inspired an…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
Parametric timed automata extend the standard timed automata with the possibility to use parameters in the clock guards. In general, if the parameters are real-valued, the problem of language emptiness of such automata is undecidable even…
We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…
The strength of a dynamic language is also its weakness: run-time flexibility comes at the cost of compile-time predictability. Many of the hallmarks of dynamic languages such as closures, continuations, various forms of reflection, and a…
The paper is focused on temporal logics for the description of the behaviour of real-time pushdown reactive systems. The paper is motivated to bridge tractable logics specialized for expressing separately dense-time real-time properties and…
We study the satisfiability problem of symbolic tree automata and decompose it into the satisfiability problem of the existential first-order theory of the input characters and the existential monadic second-order theory of the indices of…
Automata over infinite alphabets have emerged as a convenient computational model for processing structures involving data, such as nonces in cryptographic protocols or data values in XML documents. We introduce active learning methods for…
A data word is a sequence of pairs of a letter from a finite alphabet and an element from an infinite set, where the latter can only be compared for equality. Safety one-way alternating automata with one register on infinite data words are…