Related papers: Explorability in Pushdown Automata
The determinisation problem for min-plus (tropical) weighted automata was recently shown to be decidable. However, the proof is purely existential, relying on several non-constructive arguments. Our contribution in this work is twofold:…
Deterministic timed automata are strictly less expressive than their non-deterministic counterparts, which are again less expressive than those with silent transitions. As a consequence, timed automata are in general non-determinizable.…
Partially ordered automata are automata where the transition relation induces a partial order on states. The expressive power of partially ordered automata is closely related to the expressivity of fragments of first-order logic on finite…
We consider the master/slave parameterised reachability problem for networks of pushdown systems, where communication is via a global store using only non-atomic reads and writes. We show that the control-state reachability problem is…
The problem of scheduling with testing in the framework of explorable uncertainty models environments where some preliminary action can influence the duration of a task. In the model, each job has an unknown processing time that can be…
We show how the language of Krivine's classical realizability may be used to specify various forms of nondeterminism and relate them with properties of realizability models. More specifically, we introduce an abstract notion of…
We model collapsible and ordered pushdown systems with term rewriting, by encoding higher-order stacks and multiple stacks into trees. We show a uniform inverse preservation of recognizability result for the resulting class of term…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to…
We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…
We introduce the notion of adaptive synchronisation for pushdown automata, in which there is an external observer who has no knowledge about the current state of the pushdown automaton, but can observe the contents of the stack. The…
Deterministic one-way time-bounded multi-counter automata are studied with respect to their ability to perform reversible computations, which means that the automata are also backward deterministic and, thus, are able to uniquely step the…
This paper develops the theory of pushdown dimension and explores its relationship with finite-state dimension. Pushdown dimension is trivially bounded above by finite-state dimension for all sequences, since a pushdown gambler can simulate…
Definite descriptions, such as 'the General Chair of KR 2024', are a semantically transparent device for object identification in knowledge representation. In first-order modal logic, definite descriptions have been widely investigated for…
Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…
Pushdown automata may contain transitions that are never used in any accepting run of the automaton. We present an algorithm for detecting such useless transitions. A finite automaton that captures the possible stack content during runs of…
Exploration in unknown environments is a fundamental problem in reinforcement learning and control. In this work, we study task-guided exploration and determine what precisely an agent must learn about their environment in order to complete…
Visibly pushdown automata (VPA), introduced by Alur and Madhusuan in 2004, is a subclass of pushdown automata whose stack behavior is completely determined by the input symbol according to a fixed partition of the input alphabet. Since its…
We study the computational power of real-time finite automata that have been augmented with a vector of dimension k, and programmed to multiply this vector at each step by an appropriately selected $k \times k$ matrix. Only one entry of the…
We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…
We investigate the (non)-existence of universal automata for some classes of automata, such as finite automata and pushdown automata, and in particular the influence of the representation and encoding function. An alternative approach,…