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Mental Imagery based Brain-Computer Interfaces (MI-BCI) enable their users to control an interface, e.g., a prosthesis, by performing mental imagery tasks only, such as imagining a right arm movement while their brain activity is measured…
Haptic perception and feedback play a pivotal role in interactive experiences, forming an essential component of human-computer interaction (HCI). In recent years, the field of haptic interaction has witnessed significant advancements,…
While vibration is a well-used output signal in HCI as part of haptic interaction, vibration outside HCI is used in many other modes to support human performance, from rehabilitation to cognition. In this late breaking work, we present…
Advancements in clinical Brain-Computer Interfaces (BCIs) depend on precise and reliable signal interpretation. However, the high-dimensional and noisy nature of data captured from both implanted and non-implanted BCIs poses significant…
Designing for situational awareness could lead to better solutions for disabled people, likewise, exploring the needs of disabled people could lead to innovations that can address situational impairments. This in turn can create…
STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…
Speech intelligibility evaluation for hearing-impaired (HI) listeners is essential for assessing hearing aid performance, traditionally relying on listening tests or intrusive methods like HASPI. However, these methods require clean…
Individuals living with paralysis or amputation can operate robotic prostheses using input signals based on their intent or attempt to move. Because sensory function is lost or diminished in these individuals, haptic feedback must be…
Brain computer interface (BCI) applications in robotics are becoming more famous and famous. People with disabilities are facing a real-time problem of doing simple activities such as grasping, handshaking etc. in order to aid with this…
The cochlear implant (CI) is a successful biomedical device that enables individuals with severe-to-profound hearing loss to perceive sound through electrical stimulation, yet listening in noise remains challenging. Recent deep learning…
Programming education often assumes English proficiency and text-based interaction, creating barriers for students from multilingual regions such as India. We present CodeVaani, a multilingual speech-driven assistant for understanding code,…
Design for Voice User Interfaces (VUIs) has become more relevant in recent years due to the enormous advances of speech technologies and their growing presence in our everyday lives. Although modern VUIs still present interaction issues,…
Brain computer interface applications can be used to overcome learning problems, especially student anxiety, lack of focus, and lack of attention. This paper introduces a system based on brain computer interface (BCI) to be used in…
Noninvasive brain-computer interface (BCI) is widely used to recognize users' intentions. Especially, BCI related to tactile and sensation decoding could provide various effects on many industrial fields such as manufacturing advanced touch…
This workshop addresses this gap by bringing together researchers and practitioners from AI, HCI, and the learning sciences to explore how interactive systems can better support learning. We focus on the design and evaluation of human-AI…
People with visual impairments (PVI) use a variety of assistive technologies to navigate their daily lives, and conversational AI (CAI) tools are a growing part of this toolset. Much existing HCI research has focused on the technical…
Haptic interfaces have untapped the sense of touch to assist multimodal music learning. We have recently seen various improvements of interface design on tactile feedback and force guidance aiming to make instrument learning more effective.…
Visual Programming Tools (VPTs) allow users to create interactive media projects such as games and animations using visual representations of programming concepts. Although VPTs have been shown to have huge potential for teaching children…
We study the extent to which vibrotactile stimuli delivered to the head of a subject can serve as a platform for a brain computer interface (BCI) paradigm. Six head positions are used to evoke combined somatosensory and auditory (via the…
The development of new technologies and their expanding use in a wide range of educational environments are driving the transformation of higher education. Assistive technologies are a subset of cutting-edge technology that can help…