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Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

In the rapidly evolving landscape of manufacturing and material forming, innovative strategies are imperative for maintaining a competitive edge. Augmented Reality (AR) has emerged as a groundbreaking technology, offering new dimensions in…

Human-Computer Interaction · Computer Science 2025-03-21 Mina Ghobrial , Philippe Seitier , Pierre Lagarrigue , Michel Galaup , Patrick Gilles

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

Humans navigate and understand complex visual environments by subconsciously quantifying what they see, a process known as visual enumeration. However, traditional studies using flat screens fail to capture the cognitive dynamics of this…

Human-Computer Interaction · Computer Science 2025-10-08 B. Sankar , Devottama Sen , Dibakar Sen

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

Physics Education · Physics 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

Situated visualization presents data alongside their source context (physical referent). While environmental factors influence memory recall (known as Context-Dependent Memory or CDM), how physical context affects cognition in real-world…

Human-Computer Interaction · Computer Science 2023-11-22 Kadek Ananta Satriadi , Benjamin Tag , Tim Dwyer

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

With recent computer vision techniques and user-generated content, we can augment the physical world with metadata that describes attributes, such as names, geo-locations, and visual features of physical objects. To assess the benefits of…

Human-Computer Interaction · Computer Science 2024-11-11 Arthur Caetano , Alyssa Lawson , Yimeng Liu , Misha Sra

Reinforcement learning (RL) enables simulations of HCI tasks, yet their validity is questionable when performance is driven by visual rendering artifacts distinct from interaction design. We provide the first systematic analysis of how…

Human-Computer Interaction · Computer Science 2026-03-03 Hannah Selder , Charlotte Beylier , Nico Scherf , Arthur Fleig

A novel head-mounted virtual immersive/interactive reality environment (VIRE) is utilized to evaluate the behaviour of participants in three pedestrian road crossing conditions while 1) not distracted, 2) distracted with a smartphone, and…

Human-Computer Interaction · Computer Science 2018-06-19 Anae Sobhani , Bilal Farooq

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Reminiscence activities, which involve recalling and sharing past experiences, have proven beneficial for improving cognitive function, mood, and overall well-being. However, urbanization has led to the disappearance of familiar…

Human-Computer Interaction · Computer Science 2025-09-09 Ruohao Li , Jiawei Li , Jia Sun , Zhiqing Wu , Zisu Li , Ziyan Wang , Ge Lin Kan , Mingming Fan

With growing investment in consumer augmented reality (AR) headsets and glasses, wearable AR is moving from niche applications to everyday use. However, current research primarily examines AR in controlled settings, offering limited…

Human-Computer Interaction · Computer Science 2025-02-13 Tram Thi Minh Tran , Shane Brown , Oliver Weidlich , Soojeong Yoo , Callum Parker

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

Graphics · Computer Science 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

This paper presents a wearable assistive device with the shape of a pair of eyeglasses that allows visually impaired people to navigate safely and quickly in unfamiliar environment, as well as perceive the complicated environment to…

Computer Vision and Pattern Recognition · Computer Science 2019-06-25 Jinqiang Bai , Zhaoxiang Liu , Yimin Lin , Ye Li , Shiguo Lian , Dijun Liu

This study focuses on the ethical considerations that a consumer perceives with augmented reality (AR) in the context of smartphone applications. Through a systematic review, this research can provide an understanding and ability for…

Human-Computer Interaction · Computer Science 2023-06-14 Nicola J Wood

Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive load in virtual reality (VR). We conducted…

Human-Computer Interaction · Computer Science 2024-09-20 Phoebe Chua , Prasanth Sasikumar , Yadeesha Weerasinghe , Suranga Nanayakkara

The concern over global urbanization trend imposes smart-city as enabling information and communication technology (ICT) to improve urban governance. However, the light trance on better living space is stimulated by socioeconomic impact of…

Computers and Society · Computer Science 2016-03-14 Rossi Kamal , Choong Seon Hong