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Although partially autonomous driving (AD) systems are already available in production vehicles, drivers are still required to maintain a sufficient level of situational awareness (SA) during driving. Previous studies have shown that…

Human-Computer Interaction · Computer Science 2023-04-17 Xiaofeng Gao , Xingwei Wu , Samson Ho , Teruhisa Misu , Kumar Akash

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

Inferential decision-making algorithms typically assume that an underlying probabilistic model of decision alternatives and outcomes may be learned a priori or online. Furthermore, when applied to robots in real-world settings they often…

Robotics · Computer Science 2023-09-15 Yucheng Chen , Pingping Zhu , Anthony Alers , Tobias Egner , Marc A. Sommer , Silvia Ferrari

We present Ball-AR, an augmented reality (AR) game where two players in the same physical space attempt to hit each other with virtual dodgeballs overlaid on the physical world. Researchers have studied AR's potential for fostering…

Human-Computer Interaction · Computer Science 2023-11-14 Arnav Kumar , Andrés Monroy-Hernández

For effective interactions with the open world, robots should understand how interactions with known and novel objects help them towards their goal. A key aspect of this understanding lies in detecting an object's affordances, which…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Anne Kemmeren , Gertjan Burghouts , Michael van Bekkum , Wouter Meijer , Jelle van Mil

This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Di Xu , Zhen Li , Yanning Zhang , Qi Cao

This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the overall VR experience, and existing research on this matter…

Human-Computer Interaction · Computer Science 2024-03-29 Mohammadamin Sanaei , Stephen B. Gilbert , Nikoo Javadpour , Hila Sabouni , Michael C. Dorneich , Jonathan W. Kelly

Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the…

Computation and Language · Computer Science 2023-10-19 Jing Bi , Nguyen Manh Nguyen , Ali Vosoughi , Chenliang Xu

Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Existing learning environments include formal learning,…

Human-Computer Interaction · Computer Science 2025-10-21 Maheshya Weerasinghe , Verena Biener , Jens Grubert , Aaron J Quigley , Alice Toniolo , Klen Čopič Pucihar , Matjaž Kljun

What are the cognitive after-effects of making a similarity judgement? What, cognitively, is left behind and what effect might these residues have on subsequent processing? In this paper, we probe for such after-effects using a visual…

Artificial Intelligence · Computer Science 2013-08-13 Stephanie OToole , Mark T. Keane

People suffering from Alzheimer's disease (AD) and their caregivers seek different approaches to cope with memory loss. Although AD patients want to live independently, they often need help from caregivers. In this situation, caregivers may…

Human-Computer Interaction · Computer Science 2023-01-24 Fatemeh Ghorbani , Mohammad Kia , Mehdi Delrobaei , Quazi Rahman

The development of AR and VR technologies is enhancing users' online shopping experiences in various ways. However, in existing VR shopping applications, shopping contexts merely refer to the products and virtual malls or metaphorical…

Human-Computer Interaction · Computer Science 2023-10-10 Weitao You , Yinyu Lu , Ziqing Zheng , Yizhan Shao , Changyuan Yang , Zhibin Zhou , Lingyun Sun

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

Human-Computer Interaction · Computer Science 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

Augmented Reality (AR) is a promising medium for guiding users through tasks, yet its impact on fostering deeper task understanding remains underexplored. This paper investigates the impact of reflective prompts -- strategic questions that…

Human-Computer Interaction · Computer Science 2025-01-24 Nandi Zhang , Yukang Yan , Ryo Suzuki

Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly…

Human-Computer Interaction · Computer Science 2025-10-29 You-Jin Kim , Andrew D. Wilson , Jennifer Jacobs , Tobias Höllerer

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

Human-Computer Interaction · Computer Science 2026-04-08 Xiaoan Liu , Eric J Gonzalez , Nels Numan , Andrea Colaço , Lucy Abramyan , Chen Zhu-Tian , Ryo Suzuki , Mar Gonzalez-Franco

Digital interaction with everyday objects has become popular since the proliferation of camera-based systems that detect and augment objects "just-in-time". Common systems use a vision-based approach to detect objects and display their…

Human-Computer Interaction · Computer Science 2020-12-22 Thomas Kosch , Albrecht Schmidt

Digital platforms increasingly support collective action initiatives, yet coordinating geographically dispersed users through digital interfaces remains challenging, particularly in threshold settings where success requires critical mass…

Human-Computer Interaction · Computer Science 2026-01-08 Manuela Chessa , Michela Chessa , Lorenzo Gerini , Matteo Martini , Kaloyana Naneva , Fabio Solari
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