Related papers: Limited-Memory LRSGA: An Iterative Method for Comp…
Sequential learning of tasks using gradient descent leads to an unremitting decline in the accuracy of tasks for which training data is no longer available, termed catastrophic forgetting. Generative models have been explored as a means to…
Continuous knowledge updating for pre-trained large language models (LLMs) is increasingly necessary yet remains challenging. Although inference-time methods like In-Context Learning (ICL) and Retrieval-Augmented Generation (RAG) are…
Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems.…
Fine-tuning large foundation models presents significant memory challenges due to stateful optimizers like AdamW, often requiring several times more GPU memory than inference. While memory-efficient methods like parameter-efficient…
We propose the concept of a Lagrangian game to solve constrained Markov games. Such games model scenarios where agents face cost constraints in addition to their individual rewards, that depend on both agent joint actions and the evolving…
Projected gradient ascent is known to satisfy no-external regret as a learning algorithm. However, recent empirical work shows that projected gradient ascent often finds the Nash equilibrium in settings beyond two-player zero-sum…
We examine online safe multi-agent reinforcement learning using constrained Markov games in which agents compete by maximizing their expected total rewards under a constraint on expected total utilities. Our focus is confined to an episodic…
While Multimodal Large Language Models (MLLMs) excel at generalizing across modalities and tasks, effectively adapting them to specific downstream tasks while simultaneously retaining both general and specialized knowledge remains…
This work proposes a policy learning algorithm for seeking generalised feedback Nash equilibria (GFNE) in $N_P$-player noncooperative dynamic games. We consider linear-quadratic games with stochastic dynamics and design a best-response…
The use of low-rank adaptation (LoRA) with frozen pretrained language models (PLMs) has become increasing popular as a mainstream, resource-efficient modeling approach for memory-constrained hardware. In this study, we first explore how to…
The limited memory BFGS method (L-BFGS) of Liu and Nocedal (1989) is often considered to be the method of choice for continuous optimization when first- and/or second- order information is available. However, the use of L-BFGS can be…
The distributed computation of equilibria and optima has seen growing interest in a broad collection of networked problems. We consider the computation of equilibria of convex stochastic Nash games characterized by a possibly nonconvex…
In noncooperative Nash games, equilibria are often inefficient. This is exemplified by the Prisoner's Dilemma and was first provably shown in the 1980s. Since then, understanding the quality of Nash equilibrium (NE) received considerable…
Large language models (LLMs) are increasingly prevalent across diverse applications. However, their enormous size limits storage and processing capabilities to a few well-resourced stakeholders. As a result, most applications rely on…
Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…
Large Language Models (LLMs) have recently been widely adopted in conversational agents. However, the increasingly long interactions between users and agents accumulate extensive dialogue records, making it difficult for LLMs with limited…
A new Genetic Programming variant called Liquid State Genetic Programming (LSGP) is proposed in this paper. LSGP is a hybrid method combining a dynamic memory for storing the inputs (the liquid) and a Genetic Programming technique used for…
Training Large Language Models (LLMs) presents significant memory challenges, predominantly due to the growing size of weights and optimizer states. Common memory-reduction approaches, such as low-rank adaptation (LoRA), add a trainable…
Reinforcement Learning Algorithms (RLA) are useful machine learning tools to understand how decision makers react to signals. It is known that RLA converge towards the pure Nash Equilibria (NE) of finite congestion games and more generally,…
Continual fine-tuning of Large Language Models (LLMs) is hampered by the trade-off between efficiency and expressiveness. Low-Rank Adaptation (LoRA) offers efficiency but constrains the model's ability to learn new tasks and transfer…