Related papers: M-Guarding in K-Visibility
We investigate a variation of the art gallery problem in which a team of mobile guards tries to track an unpredictable intruder in a simply-connected polygonal environment. In this work, we use the deployment strategy for diagonal guards…
We study a variant of the Localization game in which the cops have limited visibility, along with the corresponding optimization parameter, the $k$-visibility localization number $\zeta_k$, where $k$ is a non-negative integer. We give…
Mutual visibility in graphs requires pairs of vertices to be connected by shortest paths that avoid all other vertices of a prescribed set, a condition that is often overly restrictive. In this paper, we introduce a new variant, called…
The $k$-coverage problem is to find the minimum number of disks such that each point in a given plane is covered by at least $k$ disks. Under unit disk condition, when $k$=1, this problem has been solved by Kershner in 1939. However, when…
We solve the $r$-star covering problem in simple orthogonal polygons, also known as the point guard problem in simple orthogonal polygons with rectangular vision, in quadratic time.
In this paper, we introduce an $m$-fold illumination number $I^m(K)$ of a convex body $K$ in Euclidean space $\mathbb{E}^d$, which is the smallest number of directions required to $m$-fold illuminate $K$, i.e., each point on the boundary of…
In this extended abstract, we present a PTAS for guarding the vertices of a weakly-visible polygon $P$ from a subset of its vertices, or in other words, a PTAS for computing a minimum dominating set of the visibility graph of the vertices…
We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover…
We consider the problem of covering the boundary of a simple polygon on n vertices using the minimum number of geodesic unit disks. We present an O(n \log^2 n+k) time 2-approximation algorithm for finding the centers of the disks, with k…
We show that every (possibly unbounded) convex polygon $P$ in $R^2$ with $m$ edges can be represented by inequalities $p_1 \ge 0,...,p_n \ge 0,$ where the $p_i$'s are products of at most $k$ affine functions each vanishing on an edge of $P$…
We present several algorithms for computing the visibility polygon of a simple polygon $P$ from a viewpoint inside the polygon, when the polygon resides in read-only memory and only few working variables can be used. The first algorithm…
We present an efficient algorithm that computes the Minkowski sum of two polygons, which may have holes. The new algorithm is based on the convolution approach. Its efficiency stems in part from a property for Minkowski sums of polygons…
The purpose of the current study is to investigate a special case of art gallery problem, namely Sculpture Garden Problem. In the said problem, for a given polygon $P$, the ultimate goal is to place the minimum number of guards to define…
We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…
We devise an algorithm for maintaining the visibility polygon of any query point in a dynamic polygonal domain, i.e., as the polygonal domain is modified with vertex insertions and deletions to its obstacles, we update the data structures…
Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…
In the continuous 1.5-dimensional terrain guarding problem we are given an $x$-monotone chain (the \emph{terrain} $T$) and ask for the minimum number of point guards (located anywhere on $T$), such that all points of $T$ are covered by at…
We provide an O(log log OPT)-approximation algorithm for the problem of guarding a simple polygon with guards on the perimeter. We first design a polynomial-time algorithm for building epsilon-nets of size O(1/epsilon log log 1/epsilon) for…
The well-known \textsc{Watchman Route} problem seeks a shortest route in a polygonal domain from which every point of the domain can be seen. In this paper, we study the cooperative variant of the problem, namely the \textsc{$k$-Watchmen…
We study the Witness Set problem, a natural dual to the classical Art Gallery problem. In the Witness Set problem, we are given a polygon $P$ and an integer $k$ as input, and the objective is to determine whether $P$ has a witness set of…