Related papers: Learning Disentangled Speech- and Expression-Drive…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
Audio-driven emotional 3D facial animation encounters two significant challenges: (1) reliance on single-modal control signals (videos, text, or emotion labels) without leveraging their complementary strengths for comprehensive emotion…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
Speech-driven 3D facial animation synthesis has been a challenging task both in industry and research. Recent methods mostly focus on deterministic deep learning methods meaning that given a speech input, the output is always the same.…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Speech-driven 3D facial animation has gained significant attention for its ability to create realistic and expressive facial animations in 3D space based on speech. Learning-based methods have shown promising progress in achieving accurate…
We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face…
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
We present a novel one-shot talking head synthesis method that achieves disentangled and fine-grained control over lip motion, eye gaze&blink, head pose, and emotional expression. We represent different motions via disentangled latent…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…
Speech-driven 3D facial animation is challenging due to the scarcity of large-scale visual-audio datasets despite extensive research. Most prior works, typically focused on learning regression models on a small dataset using the method of…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
In this work, we revisit the effectiveness of 3DMM for talking head synthesis by jointly learning a 3D face reconstruction model and a talking head synthesis model. This enables us to obtain a FACS-based blendshape representation of facial…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…
Speech-driven 3D talking face method should offer both accurate lip synchronization and controllable expressions. Previous methods solely adopt discrete emotion labels to globally control expressions throughout sequences while limiting…