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An implementation of the Monte Carlo (MC) phase space generators coupled with adaptive MC integration/simulation program FOAM is presented. The first program is a modification of the classic phase space generator GENBOD interfaced with the…

High Energy Physics - Phenomenology · Physics 2019-04-02 R. A. Kycia , J. Turnau , J. J. Chwastowski , R. Staszewski , M. Trzebiński

Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual…

Computational Engineering, Finance, and Science · Computer Science 2025-06-25 Erik Wallin

This paper introduces PRIMETIME, a synthetic generator that supports both benchmarking and fine-tuning of two primitive operations underlying temporal reasoning in Large Language Models (LLMs): parsing and arithmetic on datetimes. Existing…

Neural and Evolutionary Computing · Computer Science 2026-05-08 Edward Gaere , Florian Wangenheim

We present an automatic multilayer power plane generation method to accelerate the design of printed circuit boards (PCB). In PCB design, while automatic solvers have been developed to predict important indicators such as the IR-drop, power…

Neural and Evolutionary Computing · Computer Science 2022-11-04 Haiguang Liao , Vinay Patil , Xuliang Dong , Devika Shanbhag , Elias Fallon , Taylor Hogan , Mirko Spasojevic , Levent Burak Kara

Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these…

Artificial Intelligence · Computer Science 2023-04-18 Florence Smith Nicholls , Michael Cook

We identify a new variational inference scheme for dynamical systems whose transition function is modelled by a Gaussian process. Inference in this setting has either employed computationally intensive MCMC methods, or relied on…

Machine Learning · Statistics 2019-06-14 Alessandro Davide Ialongo , Mark van der Wilk , James Hensman , Carl Edward Rasmussen

This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…

Neural and Evolutionary Computing · Computer Science 2020-07-23 Ahmed Khalifa , Julian Togelius

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

The resolution of Brownian motion in simulations of micro-particle suspensions can be crucial to reproducing the correct dynamics of individual particles, as well as providing an accurate characterisation of suspension properties. Including…

Fluid Dynamics · Physics 2015-06-16 Eric E. Keaveny

We present a next-to-leading order plus parton-shower event generator for the production of a W boson plus two bottom quarks and a jet at hadron colliders, implemented in the POWHEG BOX framework. Bottom-mass effects and spin correlations…

High Energy Physics - Phenomenology · Physics 2015-05-20 Gionata Luisoni , Carlo Oleari , Francesco Tramontano

Numerical calculations of planetary system formation are very demanding in terms of computing power. These synthetic planetary systems can however provide access to correlations, as predicted in a given numerical framework, between the…

Earth and Planetary Astrophysics · Physics 2025-09-10 Yann Alibert , Jeanne Davoult , Sara Marques

Digital forensic investigations often face significant challenges when recovering fragmented multimedia files that lack file system metadata. While traditional file carving relies on signatures and discriminative deep learning models for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Jaewon Lee , Md Eimran Hossain Eimon , Avinash Srinivasan , Hari Kalva

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arafa Yoncalik , Wouter Jansen , Nico Huebel , Mohammad Hasan Rahmani , Jan Steckel

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Rong Wang , Ruyi Zha , Ziang Cheng , Jiayu Yang , Pulak Purkait , Hongdong Li

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Artificial Intelligence · Computer Science 2020-05-27 Vanessa Volz , Niels Justesen , Sam Snodgrass , Sahar Asadi , Sami Purmonen , Christoffer Holmgård , Julian Togelius , Sebastian Risi

Enabling humanoid robots to synthesize complex, physically coherent motions from natural language commands is a cornerstone of autonomous robotics and human-robot interaction. While diffusion models have shown promise in this text-to-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Wenshuo Chen , Haozhe Jia , Songning Lai , Lei Wang , Yuqi Lin , Hongru Xiao , Lijie Hu , Yutao Yue

We develop a forward branching phase-space generator for use in next-to-leading order parton level event generators. By performing 2 -> 3 branchings from a fixed jet phase-space point, all bremsstrahlung events contributing to the given jet…

High Energy Physics - Phenomenology · Physics 2011-06-27 Walter T. Giele , Gerben C. Stavenga , Jan-Christopher Winter

Fractal image generation algorithms exhibit extreme parallelizability. Using general purpose graphics processing unit (GPU) programming to implement escape-time algorithms for Julia sets of functions,parallel methods generate visually…

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tim Merino , Sam Earle , Ryunosuke Iwai , Julian Togelius , Edoardo Cetin