Related papers: Comparative Analysis of Procedural Planet Generato…
An implementation of the Monte Carlo (MC) phase space generators coupled with adaptive MC integration/simulation program FOAM is presented. The first program is a modification of the classic phase space generator GENBOD interfaced with the…
Simulation-driven development of intelligent machines benefits from artificial terrains with controllable, well-defined characteristics. However, most existing tools for terrain generation focus on artist-driven workflows and visual…
This paper introduces PRIMETIME, a synthetic generator that supports both benchmarking and fine-tuning of two primitive operations underlying temporal reasoning in Large Language Models (LLMs): parsing and arithmetic on datetimes. Existing…
We present an automatic multilayer power plane generation method to accelerate the design of printed circuit boards (PCB). In PCB design, while automatic solvers have been developed to predict important indicators such as the IR-drop, power…
Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these…
We identify a new variational inference scheme for dynamical systems whose transition function is modelled by a Gaussian process. Inference in this setting has either employed computationally intensive MCMC methods, or relied on…
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…
Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…
The resolution of Brownian motion in simulations of micro-particle suspensions can be crucial to reproducing the correct dynamics of individual particles, as well as providing an accurate characterisation of suspension properties. Including…
We present a next-to-leading order plus parton-shower event generator for the production of a W boson plus two bottom quarks and a jet at hadron colliders, implemented in the POWHEG BOX framework. Bottom-mass effects and spin correlations…
Numerical calculations of planetary system formation are very demanding in terms of computing power. These synthetic planetary systems can however provide access to correlations, as predicted in a given numerical framework, between the…
Digital forensic investigations often face significant challenges when recovering fragmented multimedia files that lack file system metadata. While traditional file carving relies on signatures and discriminative deep learning models for…
Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…
Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…
We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames.…
Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…
Enabling humanoid robots to synthesize complex, physically coherent motions from natural language commands is a cornerstone of autonomous robotics and human-robot interaction. While diffusion models have shown promise in this text-to-motion…
We develop a forward branching phase-space generator for use in next-to-leading order parton level event generators. By performing 2 -> 3 branchings from a fixed jet phase-space point, all bremsstrahlung events contributing to the given jet…
Fractal image generation algorithms exhibit extreme parallelizability. Using general purpose graphics processing unit (GPU) programming to implement escape-time algorithms for Julia sets of functions,parallel methods generate visually…
We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…